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Armok74

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  1. Maybe this will sound dumb but did you unchecked "Auto sanitize before saving" under "File" in NifSkope?
  2. Depends on what kind of armor said NPC would wear. But for some kind of universal armor stand it would be much easier IMO to just create "Mannequin Race". Basically custom race with white texture(or any other it's up to you). If you don't want head to show up just erase all fields in face data tab in race editor. Works fine if you dont mind hole in the body model where head would be.
  3. What abour range multiplier in combat style? Judging by screenshot provided you have set it to 1.
  4. Yep. That's the way. Edit some NPC that uses other npc as a template and then add your NPC to corresponding LeveledCharacter List with "Var-" prefix in it's ID, for example "Fiend1GunAFNV" goes to "VarFiend1GunNV". About that head/gloves armor. That script works for player only. You can write similar Object script that equips head and gloves on spawn but you don't really need to do that. If you have OWB just look up how trauma suits work - they are just npcs that use non-playable armor. Basically what do you need is make Non-Playable variant of head and gloves armors that were added by mod and add them to your NPCs. If NPC uses template just uncheck "Use Inventory" box and edit inventory. Then you can add your NPC in corresponding LeveledCharacter list and that's it. But some NPCs have armor with exposed skin so you'll need to make custom armor. Same process as with head and gloves armor. Usually generic NPCs use Leveled Item lists for armor - you can just replace it with your armor or make leveled list of your custom armor if you want to.
  5. Sorry dude I don't think I'll make this mod. Got problems IRL ask someone else.
  6. So if I got it right the third perk increases player's maximum carry weight by fracture of current weight they carry? Like: CarryWeight(with Packing Expertizer) = CarryWeight + InventoryWeight * 0.05 * PerkRank am I right? Not sure about second and third perks. IIRC CarryWeight is integer but your perks uses rational number modifiers. In second perk my guess is that game just truncate modifier(0 instead of 0.5 and 1 instead of 1.5) and first and third rank bonus will not work. I can try to write perk so it will give you bonus 1/2/3 lib(s) every two level if my guess is right. With third perk... well, if you carry less than 100 lbs there will be no bonus for you because everything below 1.00 is zero for game. But I may be wrong I'm new with GECK but don't worry it will be fine :laugh:. Anyway it's doable but I got a busy week so expect it on the next week or so.
  7. Actually it's gold in manga. It was red only in anime. Wait, isn't it Fallout 3 mod?
  8. Ok, I'll write the mod. Do you have any suggestions about perks names and description? Better write perks description by yourself because my English is really bad.
  9. Are you using vanilla level cap or modded? Because if you use vanilla second and third rank of second perk and third perk will be unobtainable. I mean after 50 level - goodbye perks it's a cap. And 25lbs bonus for 50 lvl perk? Kinda meh IMO. And since second perk only available on 50 lvl isn't it easier to just add 25lbs bonus each rank instead of that math stuff with 0.5 lbs per level? But without 50 level requirement it's worth to get this perk at the beginning of the game - your max carry weight will increase each level which is kinda neat and overall bonus for first rank isn't that huge. Don't get me wrong it's not just rant. I can write this mod for you but you really should rework your math. But if you use mod that increases level cap - well I need to know which mod you use so I can work with it(just make your mod dependent from it).
  10. Can do. In fact already did but I have problems with attaching files to post. Don't want to upload file on Nexus as a full mod(1 KB not worth it). If you have Discord I can send file to you.
  11. i don't think it's even possible because of hardcoded nature of player character.
  12. Where and how I can get permission to upload .esp files as attachment(size like 1KB)? Or I'm bound to upload it at Nexus as a mod? Really don't want to create page on Nexus just for such small mod.
  13. Is it possible to make a gun changing it's projectile type from special effect based on ammo type list? So player can select projectile type(like flame, beam or missile) just by changing ammo type for weapon. And can I create an effect list and script that can change weapon projectile type if I can't do it just with ammo list in GECK? Or I doomed to create crutches like reequiping different weapons based on ammo list or something like that?
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