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Edit speech check before leaving Doc Mitchell house


kucingkucing

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hi, I not native English, sorry if there any mistake,

 

i looking this speech check :

 

- 30 Speech or 30 Medicine to convince Doc Mitchell to give you three stimpaks before initially leaving his house. Passing both will result in five stimpaks rather than three, Speech will always be the second choice (worth two).

 

i have search them for 1 hour and found nothing,

 

can someone give me a hint to this?

 

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Please see the "Dialogue and Lipsynch" section of the wiki "Getting started creating mods using GECK" article.

 

"Dialog Topics" are searched in order from the top down. As soon as all the "conditions" are met (all "true") for a given topic, that one is chosen and the search stops. With the stimpacks from Doc that probably means the first "stat" (Speech or Medicine) which is met is the only check that is made. You would need to add another condition to both stat checks to allow for more than one check to be made, and to skip each check once it has been met so it will move on to the next or end the search.

 

-Dubious-

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Please see the "Dialogue and Lipsynch" section of the wiki "Getting started creating mods using GECK" article.

 

"Dialog Topics" are searched in order from the top down. As soon as all the "conditions" are met (all "true") for a given topic, that one is chosen and the search stops. With the stimpacks from Doc that probably means the first "stat" (Speech or Medicine) which is met is the only check that is made. You would need to add another condition to both stat checks to allow for more than one check to be made, and to skip each check once it has been met so it will move on to the next or end the search.

 

-Dubious-

 

thank you Dubius, this reference will reduce my question alot

 

This topic can be found in the VFreeformGoodsprings quest.

 

The editor ID is VFreeformGoodSpringsDocMitchellSpeechCheck

thank you ladez, at last, i found it

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I saw your post in the "Mod Requests" sub-forum about your problems editing the conditions for those checks, If you don't get a response (it's a scripting problem and mostly you get the artists there), come back here and we can talk about whatever is giving you problems. A specific example of an original condition and what you attempted to change it to (posted in "code" tags) will be needed. (See "How to markup images (etc) in forum posts and comments" article for how to use "code tags".)

 

In the meantime, you might want to take a look at "TIP Basic conditional test syntax", "TIP Debugging Compound Conditionals", "TIP Debugging data to file", "TIP GECK parses the entire line before evaluating", and "TIP Testing new to you functions" under the "Scripting" section of the wiki "Getting started creating mods using GECK" article.

 

-Dubious-

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thank you Dubious, I do not have problem with scripting,

I just like to edit or replace (like replace in notepad) all 30 skill check to 5 in that dialogues,

I tried for some hour, and I still can't open window to edit the dialogue of skill check,

at this point, I give up, it no important anyway,

I will mod another game right now,

thanks for your attention

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To change the skill requirements you need to change the conditions that run a GetActorValue check. For example, a speech check of 30 would have a condition that reads GetActorValue Speech >= 30.

 

But note that the editor will likely bug out and collapse all the conditions in the UI, so you will have to expand them to see what's going on. This is a common issue that I unfortunately don't know a fix for, and likely the source of your confusion.

 

I could fulfil your request, but it takes longer to write a forum post and attach a file than it does to make this change, so let's see if we can't help you get to the bottom of this instead.

Edited by Ladez
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To change the skill requirements you need to change the conditions that run a GetActorValue check. For example, a speech check of 30 would have a condition that reads GetActorValue Speech >= 30.

 

But note that the editor will likely bug out and collapse all the conditions in the UI, so you will have to expand them to see what's going on. This is a common issue that I unfortunately don't know a fix for, and likely the source of your confusion.

 

I could fulfil your request, but it takes longer to write a forum post and attach a file than it does to make this change, so let's see if we can't help you get to the bottom of this instead.

thank you ladez, i just want to remind you, it not urgent, you can cancel this request if this too hard

 

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But note that the editor will likely bug out and collapse all the conditions in the UI,

 

Yes it is called the windows bug as far as I know. Which takes all the information and squashes it to the left in certain windows of the geck.

But to quickly expand that information ,,, just make sure the window is active (usually by clicking in it)

Then hit the right Ctrl button and the "+" on the key pad at same time to expand the information.

 

On a side note ... Howdy Ladez , good to see you around.

You probably don't know me well ,,, if at all. But I know you because I read many a post of yours , and shaped me in learning about this engine. Thank You ; )

 

Back to the OP ... the issue with this ... is that VFreeformGoodSpringsDocMitchellSpeechCheck

Is a topic not within a Quest . So you have to access it through DocMitchel .

Bring his NPC up , and hit the Dialogue button. Then look for that topic , but you might need to slide the view to see "SpeechCheck" at the end of ID .

Once you click on this ... then you will see 4 Info's pop up. 3 succeed and 1 fail .

When you click on 1 of those ... then the rest of the screen becomes active for it.

So look down at the condition feild ... if you see nothing , then do what I said at the start.

 

Also notice the "Result Script[End]" and the line "player.additem stimpak 3" Just change the 3 to what you want.

 

There's more nuance ... but I feel I better end here . Plus it's enough to get you brewing your own beer ; )

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Back to the OP ... the issue with this ... is that VFreeformGoodSpringsDocMitchellSpeechCheck

Is a topic not within a Quest . So you have to access it through DocMitchel .

Bring his NPC up , and hit the Dialogue button. Then look for that topic , but you might need to slide the view to see "SpeechCheck" at the end of ID .

Once you click on this ... then you will see 4 Info's pop up. 3 succeed and 1 fail .

When you click on 1 of those ... then the rest of the screen becomes active for it.

So look down at the condition feild ... if you see nothing , then do what I said at the start.

 

Also notice the "Result Script[End]" and the line "player.additem stimpak 3" Just change the 3 to what you want.

 

There's more nuance ... but I feel I better end here . Plus it's enough to get you brewing your own beer ; )

Ah yes, thank you, so this is how i edit the condition in skill check, thank you again, you help me alot

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