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My (modded) Fallout 3 freezes after loading a file


HappyMSI

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Hello everyone,

I wanted to play Fallout 3 with its DLC and with mods so I jumped in.

After a failed attempt (done wrongly) I uninstalled it, reinstalled it on my PC (rather than on my external hard drive).

It's from GOG, selected the english version (I'm not), clicked on "Check/repair" from GOG which added a 300mb download.

I started by following that video https://www.youtube.com/watch?v=ZTT9bkZytzI and picking what was interesting for me.

I have put some (many) mods while following carefully the instructions for the big ones changing the game but not everytime on the little ones and those who add new adventures/quests.

 

So I started with : FOSE, ArchiveInvalidationInvalidated, the 4GB multicore patch (https://www.nexusmods.com/fallout3/mods/21888/?) then Fallout ModManager.

 

With the mods I first used DUI then the others with some compatibility patches and some which are supposed to prevent crashes. In the order.

 

Fallout3.esm

Zeta.esm
ThePitt.esm
PointLookout.esm
Anchorage.esm
StreetLights.esm
BrokenSteel.esm
CALIBR.esm
Unofficial Fallout 3 Patch.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
Mart's Mutant Mod.esm
ImaginatorFO3.esp
Companion Core.esm
RobCo Certified v2.esm
merc_2.esm
A Devil's Wish.esp
Project Genesis.esm
Weapon Repair Kits - Final.esm
TheInstitute.esm
AWorldOfPainFO3.esm
CRAFT.esm
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
ArefuExpandedByAzar.esm
DarNifiedUIF3.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
2Perks Per Level.esp
WWM.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
WeaponModKits.esp
KillableChildren.esp
Slower Degradation (-80%).esp
GNR Enhanced.esp
Barkskin.esp
Big and Small.esp
Increased Damage.esp
Big Town Overhaul [GangStore].esp
Companion Core DLC Addon.esp
RobCo Certified v2 Zeta Addon.esp
NotSoFast.esp
PLFewerItems.esp
PLweightadjust.esp
Regulators.esp
MesmetronAlwaysWorks.esp
MetroCars.esp
NightmareRealm.esp
BetterGamePerformance.esp
RagdollOverhaulFo3.esp
Wattz Laser Weapons Mod.esp
Wattz Laser Non Replacer Mod.esp
Wattz Laser Pistols Mod.esp
More2Megaton.esp
New Uniques-Pack1.esp
TheMessenger.esp
Broken Steel Unique Weapons.esp
WRK Final - Plugin.esp
Point lookout new uniques.esp
MiniNukeThrowables.esp
BlinkGrenades.esp
EVE Grenade Explosion.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp
CombatEnhanced-Package v02.esp
MiniHideout.esp
CRAFT - Activation Perk.esp
Stealthboy Recon Armor - CRAFT.esp
Enhanced Weather - REBOOT.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Rain and Snow in Fallout.esp
UndergroundHideout.esp
Sprint Mod.esp
ArefuExpandedByAzar-FixEyes.esp
ArefuExpandedByAzar-FixOptAddNew.esp
ArefuExpandedByAzar-FixOptRemOld.esp
ArefuExpandedByAzar-Radio.esp
ArefuExpandedByAzar-FixMisc.esp
UPP - Beverage Perks.esp
UPP - Experience Perks.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Quest Perks.esp
CASM.esp
Total active plugins: 100
Total plugins: 103

 

My Fallout.INI in "MyGames" is :

 

[General]

SStartingCell=
SCharGenQuest=0001f388
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=Fallout3.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=1
SMainMenuMusicTrack=special\maintitle.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
bDefaultCOCPlacement=0
uGridDistantCount=20
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO Vsk.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bExternalLODDataFiles=1
bCheckCellOffsetsOnInit=0
uGridDistantTreeRange=5
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
bAllowScriptedAutosave=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=1
iNumHWThreads=2
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH
bLoadFaceGenHeadEGTFiles=1
bFastExit=1
[Display]
iShaderPackageMemoryCap=40960
bEnablePerPixelLighting=1
bPerPixelLighting=1
iPerPixelLighting=1
iMaxSkinDecals=12
bAllowProfileDecals=1
fDecalLifetime=600.0000
fDecalLOD0=12288.0000
fDecalLOD1=12288.0000
fDecalLOD2=12288.0000
fSkinnedDecalLOD0=12288.0000
fSkinnedDecalLOD1=12288.0000
fSkinnedDecalLOD2=12288.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=16
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=85
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=5
fFarDistance=1000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=1000.0
fLightLODRange=500.0
fLightLODMinStartFade=200.0
fLightLODMaxStartFade=3500.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=500.0
fSpecularLODRange=300.0
fSpecularLODMinStartFade=200.0
fSpecularLODMaxStartFade=2000.0
fGamma=1.0000
bAllow30Shaders=1
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=1
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=100
iActorShadowCount=4
bIgnoreResolutionCheck=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=1
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=2
bAllowPartialPrecision=1
iShadowMapResolution=1024
bShadowsOnGrass=1
bActorSelfShadowing=0
iActorShadowCountInt=4
iActorShadowCountExt=4
fPipboy1stPersonFOV=47.0
fDefault1stPersonFOV=55.0000
bLODNoiseAniso=1
iMaxAnisotropy=8
fLandLOFadeSeconds=15.0
[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1
[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=0
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=1
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=60
[Audio]
fASFadeInTime=3.0
fASFadeOutTime=10.0
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fAudioDebugDelay=0.0
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsOnPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=512
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMusicVolume=0.3000
fDefaultRadioVolume=0.5000
fDefaultEffectsVolume=1.0000
fDefaultVoiceVolume=0.7500
iMaxImpactSoundCount=64
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.6500
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fMinSoundVel=90.0000
fDialogMinDistance=125.00
fDialogMaxDistance=1800.00
fMainMenuMusicVolume=0.6
fDBVoiceAttenuationIn2D=2.0
fCollisionSoundHeavyThreshold=60.0
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fHardLandingDamageThreshold=500.0
fWoodMediumMassMin=7.0
fWoodLargeMassMin=15.0
fStoneMediumMassMin=5.0
fStoneLargeMassMin=30.0
fEarthMediumMassMin=5.0
fEarthLargeMassMin=30.0
fSkinMediumMassMin=5.0
fSkinLargeMassMin=30.0
fMetalMediumMassMin=8.0
fMetalLargeMassMin=25.0
fRadioDialogMute=0.50
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fFilterdBAttenuation=11.5
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1
[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
bCloneModelsInBackground=1
iLastHDRSetting=-1
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.016
bHavokDebug=1
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=10.0000
iHavokSkipFrameCountTEST=0
iNumHavokThreads=2
fChaseDeltaMult=0.0500
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iMaxPicks=40
[RagdollAnim]
bRagdollFeedback=1
fCameraDist=1000.0
fHierarchyGain=0.17
fVelocityDamping=0.0
fAccelerationGain=1.0
fVelocityGain=0.6
fPositionGain=0.05
fPositionMaxLinearVelocity=14.0
fPositionMaxAngularVelocity=18.0
fSnapGain=0.1
fSnapMaxLinearVelocity=3.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxAngularDistance=1.0
[FootIK]
fOnOffGain=0.5
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fFootRaisedGain=0.9000
fFootPlantedGain=1.0000
bFootPlacementOn=1
fPelvisUpDownBias=0.75
fPelvisOffsetDamping=0.2
fVertErrorGain=0.5
fOriginalGroundHeightMS=-0.11
fAnkleOffset=0.2000
fRagdollFeedback=0.7
[LookIK]
fLookAtTargetGain=0.3
fLookAtGain=0.045
[interface]
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121
iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-3.5
fRSMFaceSliderDefaultMax=3.5
fPopUpBackgroundOpacity=0.87
fMenuBackgroundOpacity=0.76
bHideUnavailablePerks=0
[Loading]
sWelcomeScreen1=loading_screen01
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen_legal
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=10.0
fLoadingBkgdUpdateInterval=10.0
fMainMenuBkgdUpdateInterval=10.0
fLoadingInitUpdateInterval=5.0
iNumLocationSpecificScreens=1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3
[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[backgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=60
iBackgroundLoadExtraMinFPS=30
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bCloneModelsInBackground=1
[LOD]
fLODLandDropAmount=230.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=6
fLODFadeOutMultObjects=6
fLODFadeOutMultActors=8
fLODMultLandscape=1.0000
fLODMultTrees=0.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=0.6000
fFadeOutThreshold=0.3000
fFadeInThreshold=0.7000
fFadeInTimet=2.0
fFadeOutTime=2.0
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=15.0
fObjectLODMin=1.0
fObjectLODDefault=5
fItemLODMax=15.0
fItemLODMin=1.0
fItemLODDefault=2
fActorLODMax=15.0
fActorLODMin=2.0
fActorLODDefault=5
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=0.5000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=0.0000
fTalkingDistance=1000.0000
iBoneLODForce=-1
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
[Weather]
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg
[Grass]
iMinGrassSize=140
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[blurShaderHDR]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fGrassDimmer=1.5000
fTreeDimmer=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fSunlightDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1
[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SMasterMiscArchiveFileName=Fallout - Misc.bsa
SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
SMasterSoundsArchiveFileName=Fallout - Sound.bsa
SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Vortex - BSA Redirection.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
sResourceDataDirsFinal=
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=90
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1
[interfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
;pipboy menu transitions
fVertHoldChance=0.08
fShudderChance=0.20
fScanlineScaleMenus=50.0000
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=0.15
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalHPos=0.0
fRenderedTerminalVPos=0.38
fScreenLightBaseIntensity=1.2
fScreenLightRadius=80
fScreenLightColorR=0.68
fScreenLightColorG=0.74
fScreenLightColorB=0.62
fRaceSexMenuHPos=0.0
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70.0
fRaceSexMenuScale=0.5
[Decals]
uMaxDecals=575
uMaxDecalCount=575
uMaxSkinDecals=500
uMaxSkinDecalPerActor=50
bProfileDecals=1
bDecalOcclusionQuery=1
[TerrainManager]
fSplitDistanceMult=1.5
fBlockMorphDistanceMult=0.70
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=125000.0
fDefaultBlockLoadDistanceLow=50000.0
fLowBlockLoadDistanceLow=25000.0
fHighBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fLowTreeLoadDistance=10000.0
fHighTreeLoadDistance=40000.0
[VATS]
fVATSLightLevelMin=20.0
fVATSLightLevelMax=65.0
fVATSLightAngle=0.0
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVatsLightColorR=0.35
fVatsLightColorG=0.35
fVatsLightColorB=0.35
[screenSplatter]
bScreenSplatterEnabled=0
My PC running on Windows 10 : Computer Ultrabook - ASUS VivoBook S401QA-EB976T - AMD A12-9720P - RAM 8Go
I've done the bInvalidate =1 and the extra line under it. I've tried running on window mode. I'm lauching from FOMM -> FOSE version. The original .exe as well as this one are set on Admnistrator. I have tried by disabling the auto-save and without overwriting a previous file. Same with CASM mod.
The game froze at the character creation if I clicked on some of the new added races. The froze appeared right after the esthetical validation. So I tried again and avoided to do so, it worked.
I've made a few new games and was saving up to outside the vault. Here's my problem Whatever is the save I load, so no matter if I'm in the vault as a toddler, butchering radroaches or if I'm outise after a few minutes at the entrance, the game freezes after the same amount of time after loading any file: nearly one minute (if I'm not in pause).
So I would think it's not from a mod or because of an incompatibility between two of them, am I right ? Because up to there, in a single run, everything is fine. I have Fallout NV too and when I launch it (untouched by mods), I don't have this problem.
I need your help people of the internet ! I'm on it for a few days now.

And now I'm realising that the main menu of the game has the word "quit" cut in half and when I do quit the game from there, it becomes a black window and the program doesn't answer (I have to close it with Ctrl + Alt + Supr)

Edited by HappyMSI
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First, you load list is not in order. Everything after Fallout3.esm is incorrect.

 

Fallout3

Anchorage

ThePitt

Streetlights

BrokenSteel

PointLookout

Zeta

Is the correct order. Mods with multiple plugins should load in the same order.

 

Th game will freeze at character creation if you have mods enabled. My game freezes at the birth scene if I have mods enabled. I have found that if you play to just before the birthday party and make a save, then enable your mods the game plays better

 

You need to get a mod sorting tool for you mods. Don't use LOOT. It has never sorted Fallout 3 mods correctly.

 

You need to actually read you load list since you have conflicting plugins loaded.

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Thanks for the quick reply.

I will try as you suggest. Apart from Fallout3.esm, I thought it didn't matter in which order were the DLC.

But isn't it sometimes highly recommanded/necessary to go on a new game to paly with particular mods ?

To enable the mods, do I only have to uncheck/check them on FOMM or do I need to go on "package manager" and deactive/activate them (considering the current state (having them activated) of course) ?

 

I will look for one but if you know one in particular that is effective and without problems ...

 

Apart for the order for the same mod with plural plugins (sorry if I'm not using the correct words), I don't see any conflicting mods, apart for those who simply overwrite but I'm near a newbie so ...

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Mart's Mutant Mod is not in the correct order.

 

I have always relied on B.O.S.S. to sort Fallout3 mods. LOOT is very good for the other Bethesda games, just not Fallout3.

 

It is available here: https://boss-developers.github.io/ Just disregard the use loot suggestion. As far as I know, LOOT has never been fixed for Fallout3.

 

The only problem with B.O.S.S. is that the master list has not been kept up to date. If you message Purr4Me, she may give you a link to an updated master list.

 

Just look for her in the Fallout3 Mod Troubleshooting forum. Use private messenger.

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Good news for the moment !

Ok so I invalidated all, put the Fallout 3 and its DLC esm in the order you told me, made a new game, saved right before the screen turn white when you're a toddler following your dad before the birthday (the screen just begin to turn white). I've put the mods in the order suggested by the modders themselves (I'll put the list). Tried to load the file every X mods (I did it 8 times) and check if I pass the minute. Yep, each time except near the end when the game just would not lauch and I figured out instantly : a patch compatibility (WeWantMore + EVE) because I have EVE included in FOOK and not by itself, an Updater for RobCo Certified that was in the full package for this mod I uncheck and deleted, an esp.file for a mod I had invalidated before and deleted (Seducing women).

Then I checked plugins of same mods' order considering what "master" file they had and the DLC order you told me.

 

Here's the order :

 

 

Fallout3.esm

Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
ArefuExpandedByAzar.esm
CALIBR.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
Enhanced Weather - Rain and Snow.esm
DCInteriors_ComboEdition.esm
A Devil's Wish.esp
AWorldOfPainFO3.esm
CRAFT.esm
merc_2.esm
TheInstitute.esm
Project Genesis.esm
Weapon Repair Kits - Final.esm
Companion Core.esm
RobCo Certified v2.esm
ImaginatorFO3.esp
Mart's Mutant Mod.esm
DarNifiedUIF3.esp
CASM.esp
BetterGamePerformance.esp
Broken Steel Unique Weapons.esp
ArefuExpandedByAzar-FixEyes.esp
ArefuExpandedByAzar-FixOptRemOld.esp
ArefuExpandedByAzar-FixOptAddNew.esp
ArefuExpandedByAzar-FixMisc.esp
ArefuExpandedByAzar-Radio.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
Barkskin.esp
2Perks Per Level.esp
Big and Small.esp
CombatEnhanced-Package v02.esp
GNR Enhanced.esp
Increased Damage.esp
KillableChildren.esp
RagdollOverhaulFo3.esp
Slower Degradation (-80%).esp
Sprint Mod.esp
UPP - Beverage Perks.esp
UPP - Experience Perks.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Quest Perks.esp
Enhanced Weather - REBOOT.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Rain and Snow in Fallout.esp
EVE Grenade Explosion.esp
MetroCars.esp
MiniNukeThrowables.esp
MesmetronAlwaysWorks.esp
NotSoFast.esp
BlinkGrenades.esp
CRAFT - Activation Perk.esp
Stealthboy Recon Armor - CRAFT.esp
PLFewerItems.esp
PLweightadjust.esp
UndergroundHideout.esp
Regulators.esp
Point lookout new uniques.esp
MiniHideout.esp
Wattz Laser Weapons Mod.esp
Wattz Laser Non Replacer Mod.esp
Wattz Laser Pistols Mod.esp
WeaponModKits.esp
WRK Final - Plugin.esp
WWM.esp
NightmareRealm.esp
New Uniques-Pack1.esp
TheMessenger.esp
More2Megaton.esp
Big Town Overhaul [GangStore].esp
Companion Core DLC Addon.esp
RobCo Certified v2 Zeta Addon.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FOOK2 - DIK.esp
Total active plugins: 97
Total plugins: 100

 

I went up to megaton, blowing myself to make the game automaticly load and I also tried to manually load. No problem at all.

So for now ... it seems to work and I'm ******* glad. Thank you very much.

 

Now little things : my character does have weird physics when dying (reduced legs) but I don't bother. I won't lose my time anymore juste for this.

I wonder if I will put MTC Wasteland Travellers V2. If I do, can you tell me in which order I should put it ? Marts Mutant Mod description says this :

 

 

* All MMM modules load *after* Mart's Mutant Mod.esp
* All the above MMM .esps are loaded last in your load order

Also, make sure MMMF3 .esps are loaded last in your load order.

 

but MTC Wasteland Traveller V2's description says that :

 

 

Load Order
==========
If you' ve Installed MMM or/and FOOK, the load order should be:
(Download Fallout Mod Manager to change it)

-fallout3.esm
-MMM and/or FOOK .esm files (as explained in their readme.txt)
.
.
.
-all others mods
.
.
.
-MTC Wasteland Travellers.esp
-MTC Wasteland Travellers (optional) - Crowded Cities.esp ( or the "Less NPCs" version)
-all MMM and/or FOOK .esp files (as explained in their readme.txt)

 

And finally, I sent a message to Purr4Me, do you think I still should use the tool she may give me ?

 

Thank you again.

Edited by HappyMSI
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Total active plugins: 97

Total plugins: 100


The three inactive plugins should be removed. Even though they are inactive, they are still being loaded into memory and are using RAM that is needed for the game.


If Purr4Me will send you the BOSS load order template, of course you should use it.

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All right, I had problems.

It freezes again.

Now I have downloaded FOMM Purr4Me recommand. After deactivating every mod, I'm trying to put only a few of them (Unofficial patch, Arefu Expanded, Crimson Caravan, OneTweak (borderless window), DUI) and it seems to work at first but if I turn off my computer and relaunch, the main menu has the same appearance as when it didn't worked : The little head indicating DUI is bigger, the word "Quit" is half-cut, the words in the setting menu are upon each other,etc. Is there a file that does restart blank each time I turn off the computer or ...? It goes back to alright when I deactivate every mods.

PS : apart from FOMM, all the archive mods I use are not in the Fallout 3 folder but in "Downloadings".

Edited by HappyMSI
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Mods need to be installed in the game for them to work. Practically all mods are to be installed in the game "Data" folder and the game launched with FOMM.

 

You need to read the mod pages and look for installation instructions.

 

Also, mods that make changes to the Fallout.exe will only work if the game is not installed in "Program Files",

 

This is mods like FOSE, One Tweak, NVAC (New Vegas Anti-crash, it works for FO3), Fallout Stutter Remover, etc.

 

Did you make the changes to the Fallout.ini that DarNified UI needs? That is the Fallout.ini that is in the My Documents/My Games folder.

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Arf, that's what I feared. I thought by using FOMM, this step was unecessary and when I read description pages, each time, I wondered if I was wrong of it it was just for those who do it manually.

 

Oof, that's a hugh information I wasn't aware of. I may asking a bit too much but where could and/or should I place it/them ? I have an external hard drive but I was told games run better on the computer hard drive. If I place it somewhere else on my computer, should I make GOG reinstall it from scratch or can I move the folder and make GOG check the existant files at the new location ?

 

Yep, as told in the video (with a copy of the original called "Fallout-Originals in case).

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If you know how to edit the computer registry, you can just move the game and then edit the registry to show the new location.

However, if you don't, you should uninstall the game and delete any remaining files and folders that pertain to the game. Re-download the game from GOG and direct the installation to a location other than "Program Files" I have my game installed in C:\Bethesda Softworks\Fallout3. During the installation, I directed the install to be made at C:.

Some people have the game installed in "My Games". Where you install it is up to you. It is important to make a fresh installation so that there is a new registry entry made. There are a lot of tools for modding the game that rely on the registry entry to locate the game.

 

Yes, the game runs better installed on the hard drive.

 

Which version of FOMM are you using?

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