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Below Blackreach


3EyeSudios

What do you think of this idea?  

44 members have voted

  1. 1. What do you think of this idea?

    • BOO! THIS IDEA SUCKS!
      1
    • Could be better, I'll post what could be improved below.
      2
    • Indifferent
      3
    • It's good, but could have some more to it. I'll post what I think.
      9
    • Wow! This is the best idea ever!
      13
  2. 2. If you could/can work on this, what would you do?

    • Modeling
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    • Level Design
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    • Art
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I think it'd be cool if the reason the went extinct was because the digged to far into the ground, and eventually released something big and evil or something, bad guy thingy that made them go extinct. Or maybe some foul daedra lived under ground and cursed them, except for those who lived in the city who had made a promise to never leave or something better. I'm sure there's a better idea for that.

 

 

 

Then the most important which I think you must have.

 

 

You would be stopped by Dwemer guards or something like that, and dwemer spheres and be put in jail or something realistic. Seriously, I dont wanna go there and have all the Dwemer look at me like I'm one of them. I'd want people to look at me the first time and say "Oh my, what are you? By Julianos you are an ugly one." or something like that. Then after you go out and live there a while, you'll become friends with them as you do more quests for them.

 

Immersion. Immersion and "realism" comes first.

 

 

Thanks for listening! :smile:

this piece fall exatly in the hole...

 

why dont you stay with us and help to build the story?

 

 

Edited by joqad
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lets start the story

the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.

this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.

boom!

quest started!

what you guys think?

 

 

 

Edited by joqad
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I think it'd be cool if the reason the went extinct was because the digged to far into the ground, and eventually released something big and evil or something, bad guy thingy that made them go extinct. Or maybe some foul daedra lived under ground and cursed them, except for those who lived in the city who had made a promise to never leave or something better. I'm sure there's a better idea for that.

 

 

 

Then the most important which I think you must have.

 

 

You would be stopped by Dwemer guards or something like that, and dwemer spheres and be put in jail or something realistic. Seriously, I dont wanna go there and have all the Dwemer look at me like I'm one of them. I'd want people to look at me the first time and say "Oh my, what are you? By Julianos you are an ugly one." or something like that. Then after you go out and live there a while, you'll become friends with them as you do more quests for them.

 

Immersion. Immersion and "realism" comes first.

 

 

Thanks for listening! :smile:

this piece fall exatly in the hole...

 

why dont you stay with us and help to build the story?

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

 

 

I'd love to stay and help you, but I'm afraid I'm only a novice modder, in other words; not very talented. I've only created very few mods and I doubt I could help too much in an advanced project. But I could help with the story for the most, and possibly with quests, and how to keep at a certain lore-friendlyness. I'm not a person who over praises the lore, but I think we should try to get around with it. But I'm up for it. I'll see if any quests show up, and I'll see what I can do.

Edited by AlienSensei
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lets start the story
the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.
this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.
boom!
quest started!
what you guys think?


http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg


Or maybe simply finding books placed in certain dungeons around skyrim (Dwemer/Falmer only though) that starts the quest, with Dwemer letters in it, and then the quest starts which brings you to our fellow Orc, Ugrab Sho-grub or whatever his name was (And yeah, I mean the same orc as you! the librarian) however, it may also be a pain if you haven't joined the mage college yet. You'd need somewhere else to translate it - which could also be another alternative, where you go find another mage, or start the quest even easier - just travel to the location without the book or talking to the librarian.



EDIT: I forgot to say what the book would be about, and what it would say. One of the books you'd find could be a diary about a Dwemer that travelled to the city, saying the way there and so on - the other book would simply be a lost letter that never arrived that described the way for the person it was sent to. Other books, letters and possibly stone plates (yeah I know it's a weird idea, but it's something new!) that could trigger the quest. Edited by AlienSensei
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lets start the story
the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.
this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.
boom!
quest started!
what you guys think?


http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Or maybe simply finding books placed in certain dungeons around skyrim (Dwemer/Falmer only though) that starts the quest, with Dwemer letters in it, and then the quest starts which brings you to our fellow Orc, Ugrab Sho-grub or whatever his name was (And yeah, I mean the same orc as you! the librarian) however, it may also be a pain if you haven't joined the mage college yet. You'd need somewhere else to translate it - which could also be another alternative, where you go find another mage, or start the quest even easier - just travel to the location without the book or talking to the librarian.



EDIT: I forgot to say what the book would be about, and what it would say. One of the books you'd find could be a diary about a Dwemer that travelled to the city, saying the way there and so on - the other book would simply be a lost letter that never arrived that described the way for the person it was sent to. Other books, letters and possibly stone plates (yeah I know it's a weird idea, but it's something new!) that could trigger the quest.

hmmm, good point, so where this other librarian could live? it should be a hard place to get, to add a small chalenge to the player, somewhere in the reach maybe?

 

 

 

Edited by joqad
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lets start the story

the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.

this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.

boom!

quest started!

what you guys think?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Or maybe simply finding books placed in certain dungeons around skyrim (Dwemer/Falmer only though) that starts the quest, with Dwemer letters in it, and then the quest starts which brings you to our fellow Orc, Ugrab Sho-grub or whatever his name was (And yeah, I mean the same orc as you! the librarian) however, it may also be a pain if you haven't joined the mage college yet. You'd need somewhere else to translate it - which could also be another alternative, where you go find another mage, or start the quest even easier - just travel to the location without the book or talking to the librarian.

 

 

 

EDIT: I forgot to say what the book would be about, and what it would say. One of the books you'd find could be a diary about a Dwemer that travelled to the city, saying the way there and so on - the other book would simply be a lost letter that never arrived that described the way for the person it was sent to. Other books, letters and possibly stone plates (yeah I know it's a weird idea, but it's something new!) that could trigger the quest.

 

hmmm, good point, so where this other librarian could live? it should be a hard place to get, to add a small chalenge to the player, somewhere in the reach maybe?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Yes. The reach fits very well. He could be an old Dark Elf or a Breton. I'd like it so that you have to run through some forsworn camps to get to him. The Breton/dark elf could be a necromancer of some kind.

 

 

 

But anyways, the most important of this mod is to get the modders. I think it's time we start pm'ing good modders that aren't working on too many projects already. The modders on steam workshop would most likely join, since questing is probably the most popular category there.

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This reminds me of an idea for a mod I had back when I was playing Oblivion. I simply called it "Down."

 

It would start with a farmer hiring you to do a simple job: His house is a small converted Ayelid ruin but there is this constant low, gnawing noise from the cellar. Normally you can't hear it but it keeps him up at night. He assumes its caused by rats and hires you to exterminate them.

 

So you go down the basement and kill all the rats, but the noise doesn't stop. So you snoop around and find a hidden staircase under the basement, which leads to a larger hidden Ayelid ruin. There are more rats, and some ghosts. Under the ruin are some ancient catacombs full of undead. And under the catacombs, there are mines, and under the mines there are caverns, and under the caverns there's an underground lake, and deeper down there's a subterranean city, and under the city there are vast dungeons, and under the dungeons there's a labyrinth, etc, etc, etc.

 

You just keep going down. Deeper and deeper. And the deeper you go the more bizarre enemies you encounters, and things start getting really alien and unfamiliar. And as you keep going further and further down, the constant gnawing noise just keep getting louder, and louder, and louder...

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lets start the story

the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.

this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.

boom!

quest started!

what you guys think?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Or maybe simply finding books placed in certain dungeons around skyrim (Dwemer/Falmer only though) that starts the quest, with Dwemer letters in it, and then the quest starts which brings you to our fellow Orc, Ugrab Sho-grub or whatever his name was (And yeah, I mean the same orc as you! the librarian) however, it may also be a pain if you haven't joined the mage college yet. You'd need somewhere else to translate it - which could also be another alternative, where you go find another mage, or start the quest even easier - just travel to the location without the book or talking to the librarian.

 

 

 

EDIT: I forgot to say what the book would be about, and what it would say. One of the books you'd find could be a diary about a Dwemer that travelled to the city, saying the way there and so on - the other book would simply be a lost letter that never arrived that described the way for the person it was sent to. Other books, letters and possibly stone plates (yeah I know it's a weird idea, but it's something new!) that could trigger the quest.

hmmm, good point, so where this other librarian could live? it should be a hard place to get, to add a small chalenge to the player, somewhere in the reach maybe?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Yes. The reach fits very well. He could be an old Dark Elf or a Breton. I'd like it so that you have to run through some forsworn camps to get to him. The Breton/dark elf could be a necromancer of some kind.

 

 

 

But anyways, the most important of this mod is to get the modders. I think it's time we start pm'ing good modders that aren't working on too many projects already. The modders on steam workshop would most likely join, since questing is probably the most popular category there.

ive sended messeages to some good moders, but only 2 replied, one was psychosteven(the texture dude), and he said that if we know what texture we need he could give us some stuff, but he couldn't participate now.

the other one was hot hothrooper44(the modeling dude), and he said that he is too busy right now.

 

the other one was Tyrisbel(the level designer, has a house mod called frostfang manor), but he didnt reply.

 

the last one was matherj117(to make npcs, he has a more npcs mod), and he didnt even read.

Edited by joqad
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lets start the story

the first thing is the beggining, and here is what i thougt: the start of the quest is like that: talking with ulgrab-sho grub(the librarian of the college of winterhold), more precisly asking him if he is looking for any special book, and he mention a dwemer tome lost in some dwemer city called blackreach.

this first part is a misc quest, but when you go to blackreach and find those tomes in a small dwemer building, you also find a falmer camp with some signs of a excavation cave.

boom!

quest started!

what you guys think?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Or maybe simply finding books placed in certain dungeons around skyrim (Dwemer/Falmer only though) that starts the quest, with Dwemer letters in it, and then the quest starts which brings you to our fellow Orc, Ugrab Sho-grub or whatever his name was (And yeah, I mean the same orc as you! the librarian) however, it may also be a pain if you haven't joined the mage college yet. You'd need somewhere else to translate it - which could also be another alternative, where you go find another mage, or start the quest even easier - just travel to the location without the book or talking to the librarian.

 

 

 

EDIT: I forgot to say what the book would be about, and what it would say. One of the books you'd find could be a diary about a Dwemer that travelled to the city, saying the way there and so on - the other book would simply be a lost letter that never arrived that described the way for the person it was sent to. Other books, letters and possibly stone plates (yeah I know it's a weird idea, but it's something new!) that could trigger the quest.

hmmm, good point, so where this other librarian could live? it should be a hard place to get, to add a small chalenge to the player, somewhere in the reach maybe?

 

 

http://forums.nexusmods.com/public/style_images/underground/attachicon.gifBlackreachOverhang.jpg

Yes. The reach fits very well. He could be an old Dark Elf or a Breton. I'd like it so that you have to run through some forsworn camps to get to him. The Breton/dark elf could be a necromancer of some kind.

 

 

 

But anyways, the most important of this mod is to get the modders. I think it's time we start pm'ing good modders that aren't working on too many projects already. The modders on steam workshop would most likely join, since questing is probably the most popular category there.

ive sended messeages to some good moders, but only 2 replied, one was psychosteven(the texture dude), and he said that if we know what texture we need he could give us some stuff, but he couldn't participate now.

the other one was hot hothrooper44(the modeling dude), and he said that he is too busy right now.

 

the other one was Tyrisbel(the level designer, has a house mod called frostfang manor), but he didnt reply.

 

the last one was matherj117(to make npcs, he has a more npcs mod), and he didnt even read.

I suggest you ask the OP of this post if you or him could make this in mod discussion instead so more modders can see. The most who reads this section of the forum are usually people who can't mod themselves, hence the name, mod requests. You or the OP should post this in the mod talk section.

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to facilitate our work, ive got some ideas first:intead of modeling some foes we just use what we already have, for example, the twisted machines dont have to be modeled, we can just edit the actual model to the black color. second: the dwemer NPCs we can get from that playable dwemer race mod

 

things like that, files with already done work that can be useful for our beloved mod

 

P.S: the corestone helmet already has his base drawings and going to the final, the final drawing of the whole corestone armor is almost complete, i will update the images soon as possible

 

 

 

Edited by joqad
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