Crazee73 Posted February 3, 2013 Share Posted February 3, 2013 (edited) I really need help with a single issue I'm having. I'm currently trying to add a standalone set of retextured glass armor to my game, via nifskope, gimp, and CCK. The issue I'm having isn't with the implementation of the armor... Instead, I'm having trouble with a texture glitch. The textures I'm using are mapped correctly, and I know they work on the vanilla glass armor, but for some reason, the glass bits won't change from the vanilla textures on my standalone set. What texture has an impact on the colour of the glass? Where can I find this? MODS: Please move this to 'Mod Troubleshooting'. Thanks! Edited February 3, 2013 by Crazee73 Link to comment Share on other sites More sharing options...
ghosu Posted February 3, 2013 Share Posted February 3, 2013 textures\armor\glass\m\boots.dds & curiass.dds & gauntlet.dds & helmet.ddstextures\armor\glass\f\curiass.dds (=female version) Link to comment Share on other sites More sharing options...
Crazee73 Posted February 3, 2013 Author Share Posted February 3, 2013 (edited) textures\armor\glass\m\boots.dds & curiass.dds & gauntlet.dds & helmet.ddstextures\armor\glass\f\curiass.dds (=female version) That's the thing: Changing these textures won't change the color of the glass on the armor. It's like it's referencing a different texture than the main thing. Is there a texture somewhere in the .nif file that is specific to the glass parts on the armor only? EDIT: SOLVED! Turns out my intuition was correct. I found the files referencing the glass parts, and all is now good. Thanks anyways for trying to help. To all who are also wondering: When opening NifSkope, you should see two parts availiable to expand on the Cuirass. One part edits the metallic sections where the other edits the glass areas. Edited February 3, 2013 by Crazee73 Link to comment Share on other sites More sharing options...
Crazee73 Posted February 3, 2013 Author Share Posted February 3, 2013 textures\armor\glass\m\boots.dds & curiass.dds & gauntlet.dds & helmet.ddstextures\armor\glass\f\curiass.dds (=female version) That's the thing: Changing these textures won't change the color of the glass on the armor. It's like it's referencing a different texture than the main thing. Is there a texture somewhere in the .nif file that is specific to the glass parts on the armor only? EDIT: SOLVED! Turns out my intuition was correct. I found the files referencing the glass parts, and all is now good. Thanks anyways for trying to help. To all who are also wondering: When opening NifSkope, you should see two parts availiable to expand on the Cuirass. One part edits the metallic sections where the other edits the glass areas. Going to need your help once more.... Does anyone know where the green "shine" in light is located in terms of textures? How can I change this to a different color or remove it altogether? Link to comment Share on other sites More sharing options...
ghosu Posted February 3, 2013 Share Posted February 3, 2013 (edited) Green shine...could be the specular color, click on BSLightingShaderProperty and you see the specular color field in the block details window below. http://666kb.com/i/cb9epvcodmm7r8b18.jpg ...or a side effect of the cubemap, can be found in the texture paths - path refers to something in a cubemap folder like textures\cubemaps\Ore_Gold_e.dds - like opal_e.dds could come with a green shine as well. Though i guess it's the specular color. Edited February 3, 2013 by ghosu Link to comment Share on other sites More sharing options...
Crazee73 Posted February 3, 2013 Author Share Posted February 3, 2013 (edited) Aha! I think that did it. Thanks! I literally started this project last night, so I've taken in a lot over the past 24 hours. Thanks again! EDIT: Confirming that what's above is the solution to the green shine. Thanks! Edited February 4, 2013 by Crazee73 Link to comment Share on other sites More sharing options...
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