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Swapping first person skeleton?


CarbonWaffle

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So i know there is a setmodelpathex\setnpcskeletonmodel for 3rd person skeleton. But is there any similar functions to swap the first person skeleton? I cant find anything on JIP\GECK wiki.

Edited by AnnihilatingDespair
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@Dubious


Actually its not a hud and the first person skeleton has a separate model and is located at "meshes\characters\_1stperson\skeleton.nif". It can be modified and is usually used by animators to create 1st person animations. I want to know if there is a way to swap it, by changing file path to it for NPC or player, on a script demand ingame. Having this ability ensures that my mod will have no compatibility issues with other mods since it will have a custom file path and it wont touch vanilla assets or other mods.


Like i mentioned earlier, there is such functions for 3rd person skeleton which is located at "meshes\characters\_male\skeleton.nif". Both "SetNPCSkeletonModel" and "SetModelPathEx" do exactly what i need, with few minor issues - they allow me to change file path to the skeleton for any NPC or Player, on a script demand. Like for example, changing the path to "meshes\characters\_mydude\skeleton.nif".


I already spent hours on GECK wiki with no luck, so i suppose there is no such functions for 1st person skeleton. Oh well i hope there will be such function in the future, because swapping 3rd person skeleton is already a miracle and its so freaking cool.

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Thanks for taking the time to explain. More knowledge is always useful.

 

Consider asking for that functionality on the comments page of "JIP LN NVSE" and "JohnnyGuitar NVSE". Though I suspect such a swap will cause unanticipated problems, it's not an area I have any particular knowledge regarding. Those people will be able to tell you if it's possible and of any pitfalls.

 

-Dubious-

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