ak0d Posted August 26, 2020 Share Posted August 26, 2020 (edited) <Snip> This has been solved: Sandbox template includes travel, activation was handled via triggerboxes activated on NPC entry. Edited August 27, 2020 by ak0d Link to comment Share on other sites More sharing options...
cumbrianlad Posted August 28, 2020 Share Posted August 28, 2020 Pleased to hear you got it working. Sorry I missed this. There is a vanilla 'Activate In Sequence' package that includes travel then several references that can be chosen for the NPC to activate. I've never used it but it sounds like it does what you needed without the need for trigger boxes. The last target your NPC uses must be the final target because that completes the package. If they are already sandboxing and this is in a quest, condition this package to suit your quest dialogue/stage etc and when they finish activating stuff they should go back to sandboxing. If they don't use the function 'EvaluatePackages()' in a suitable fragment to force them back to a sandbox or to put them into a fresh sandbox package. Worth a try if it eliminates the triggers. Link to comment Share on other sites More sharing options...
Recommended Posts