capngagi Posted August 27, 2020 Share Posted August 27, 2020 Do you need the script to find out what's wrong? Do you already know what's wrong? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 27, 2020 Share Posted August 27, 2020 Yes, we need to see the script along with a detailed explanation of what you expect to happen. Also would be a good idea to know if this is a modification of something existing or if this is all new work. Link to comment Share on other sites More sharing options...
capngagi Posted August 27, 2020 Author Share Posted August 27, 2020 Scriptname aaaaMarkarthRiyixSpawn extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef)If akActionRef == Game.GetPlayer()aaaMarkarthRiyixProperty1.Enable()aaaMarkarthRiyixProperty2.Enable()aaaMarkarthRiyixProperty3.Enable()aaaMarkarthRiyixProperty4.Enable()aaaMarkarthRiyixProperty5.Enable()aaaMarkarthRiyixProperty6.Enable()aaaMarkarthRiyixProperty7.Enable()aaaMarkarthRiyixProperty8.Enable()aaaMarkarthRiyixProperty9.Enable()aaaMarkarthRiyixProperty10.Enable()aaaMarkarthRiyixProperty11.Enable()aaaMarkarthRiyixProperty12.Enable()aaaMarkarthRiyixProperty13.Enable()aaaMarkarthRiyixProperty14.Enable()aaaMarkarthRiyixProperty15.Enable()aaaMarkarthRiyixProperty16.Enable()aaaMarkarthRiyixProperty17.Enable()aaaMarkarthRiyixProperty18.Enable()aaaMarkarthRiyixProperty19.Enable()aaaMarkarthRiyixProperty20.Enable()aaaMarkarthRiyixProperty21.Enable()aaaMarkarthRiyixProperty22.Enable()aaaMarkarthRiyixProperty23.Enable()aaaMarkarthRiyixProperty24.Enable()aaaMarkarthRiyixProperty25.Enable()aaaMarkarthRiyixProperty26.Enable()aaaMarkarthRiyixProperty27.Enable()aaaMarkarthRiyixProperty28.Enable()aaaMarkarthRiyixProperty29.Enable()aaaMarkarthRiyixProperty30.Enable()aaaMarkarthRiyixProperty31.Enable()aaaMarkarthRiyixProperty32.Enable()aaaMarkarthRiyixProperty33.Enable()aaaMarkarthRiyixProperty34.Enable()aaaMarkarthRiyixProperty35.Enable()aaaMarkarthRiyixProperty36.Enable()aaaMarkarthRiyixProperty37.Enable()aaaMarkarthRiyixProperty38.Enable()aaaMarkarthRiyixProperty39.Enable()aaaMarkarthRiyixProperty40.Enable()aaaMarkarthRiyixProperty41.Enable()aaaMarkarthRiyixProperty42.Enable()aaaMarkarthRiyixProperty43.Enable()aaaMarkarthRiyixProperty44.Enable()aaaMarkarthWeedProperty1.Enable()aaaMarkarthWeedProperty2.Enable()aaaMarkarthWeedProperty3.Enable()aaaMarkarthWeedProperty4.Enable()aaaMarkarthWeedProperty5.Enable()aaaMarkarthWeedProperty6.Enable()aaaMarkarthMushroomProperty1.Enable()aaaMarkarthMushroomProperty2.Enable()aaaMarkarthMushroomProperty3.Enable()aaaMarkarthMushroomProperty4.Enable()aaaMarkarthMushroomProperty5.Enable()aaaMarkarthMushroomProperty6.Enable()aaaMarkarthMushroomProperty7.Enable()aaaMarkarthMushroomProperty8.Enable()aaaMarkarthMushroomProperty9.Enable()aaaMarkarthMushroomProperty10.Enable()EndIfEndEventActor Property aaaMarkarthRiyixProperty1 Auto Actor Property aaaMarkarthRiyixProperty2 Auto Actor Property aaaMarkarthRiyixProperty3 Auto Actor Property aaaMarkarthRiyixProperty4 Auto Actor Property aaaMarkarthRiyixProperty5 Auto Actor Property aaaMarkarthRiyixProperty7 Auto Actor Property aaaMarkarthRiyixProperty6 Auto Actor Property aaaMarkarthRiyixProperty8 Auto Actor Property aaaMarkarthRiyixProperty9 Auto Actor Property aaaMarkarthRiyixProperty10 Auto Actor Property aaaMarkarthRiyixProperty11 Auto Actor Property aaaMarkarthRiyixProperty12 Auto Actor Property aaaMarkarthRiyixProperty13 Auto Actor Property aaaMarkarthRiyixProperty14 Auto Actor Property aaaMarkarthRiyixProperty15 Auto Actor Property aaaMarkarthRiyixProperty16 Auto Actor Property aaaMarkarthRiyixProperty17 Auto Actor Property aaaMarkarthRiyixProperty18 Auto Actor Property aaaMarkarthRiyixProperty19 Auto Actor Property aaaMarkarthRiyixProperty20 Auto Actor Property aaaMarkarthRiyixProperty21 Auto Actor Property aaaMarkarthRiyixProperty22 Auto Actor Property aaaMarkarthRiyixProperty23 Auto Actor Property aaaMarkarthRiyixProperty24 Auto Actor Property aaaMarkarthRiyixProperty25 Auto Actor Property aaaMarkarthRiyixProperty26 Auto Actor Property aaaMarkarthRiyixProperty27 Auto Actor Property aaaMarkarthRiyixProperty28 Auto Actor Property aaaMarkarthRiyixProperty29 Auto Actor Property aaaMarkarthRiyixProperty30 Auto Actor Property aaaMarkarthRiyixProperty31 Auto Actor Property aaaMarkarthRiyixProperty32 Auto Actor Property aaaMarkarthRiyixProperty33 Auto Actor Property aaaMarkarthRiyixProperty34 Auto Actor Property aaaMarkarthRiyixProperty35 Auto Actor Property aaaMarkarthRiyixProperty36 Auto Actor Property aaaMarkarthRiyixProperty38 Auto Actor Property aaaMarkarthRiyixProperty37 Auto Actor Property aaaMarkarthRiyixProperty39 Auto Actor Property aaaMarkarthRiyixProperty40 Auto Actor Property aaaMarkarthRiyixProperty41 Auto Actor Property aaaMarkarthRiyixProperty42 Auto Actor Property aaaMarkarthRiyixProperty43 Auto Actor Property aaaMarkarthRiyixProperty44 Auto ObjectReference Property aaaMarkarthWeedProperty3 Auto ObjectReference Property aaaMarkarthWeedProperty1 Auto ObjectReference Property aaaMarkarthWeedProperty4 Auto ObjectReference Property aaaMarkarthWeedProperty2 Auto ObjectReference Property aaaMarkarthMushroomProperty1 Auto ObjectReference Property aaaMarkarthMushroomProperty2 Auto ObjectReference Property aaaMarkarthMushroomProperty3 Auto ObjectReference Property aaaMarkarthMushroomProperty4 Auto ObjectReference Property aaaMarkarthMushroomProperty5 Auto ObjectReference Property aaaMarkarthMushroomProperty6 Auto ObjectReference Property aaaMarkarthMushroomProperty7 Auto ObjectReference Property aaaMarkarthMushroomProperty8 Auto ObjectReference Property aaaMarkarthMushroomProperty9 Auto ObjectReference Property aaaMarkarthMushroomProperty10 Auto ObjectReference Property aaaMarkarthWeedProperty5 Auto ObjectReference Property aaaMarkarthWeedProperty6 Auto I expect it to enable one of each object/actor and it does outside of understone keep. 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capngagi Posted August 27, 2020 Author Share Posted August 27, 2020 It's all my work. I can release it for you if you want. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 27, 2020 Share Posted August 27, 2020 Given that many properties, you probably assigned the same thing to two of them by mistake. Double check your properties. Link to comment Share on other sites More sharing options...
capngagi Posted August 27, 2020 Author Share Posted August 27, 2020 Just didd. That's not it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 27, 2020 Share Posted August 27, 2020 I will assume that all of these objects / actors are pre-placed. Have you checked to ensure that each placed instance is actually different and not using the same base record? If it is not that, did you duplicate records when making them and forgot to go back to one of them to change the appearance? And I would suggest using a formlist as that would allow you to expand the number of things to enable without having to modify the script. You would create a formlist record, drag and drop the pre-placed instances from the cell view window into the formlist and then use a script similar to the following Scriptname aaaaMarkarthRiyixSpawn extends ObjectReference Formlist Property aaaaMarkarthEnableList Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() Int index = 0 While index < aaaaMarkarthEnableList.GetSize() ObjectReference EntryObj = aaaaMarkarthEnableList.GetAt(index) EntryObj.Enable() index += 1 EndWhile EndIf EndEvent If you do not want to use a formlist, you can place a single xMarker and link all the other objects / actors to the xMarker with the xMarker as their enable state parent. Set everything as initially disabled and then when you enable the xMarker everything will enable with it. For that the script would be even more simple: Scriptname aaaaMarkarthRiyixSpawn extends ObjectReference ObjectReference Property myXMarker Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() myXMarker.Enable() EndIf EndEvent But neither of those suggestions will help with your duplicate issue. You need to delve deeper and make sure throughout all stages that you are not accidentally using the same object twice or two separate objects with an identical appearance. Link to comment Share on other sites More sharing options...
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