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Remanence of loaded esp in active esp


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So I loaded up one of my mods as a plugin in the CK, to see how I did a few things, and then the current mod I am working on as the active esp - along with all the masters.

 

I have just noticed that one of the exterior cells from the loaded esp is still present as a named cell within the active esp, even though the loaded mod is not loaded anymore.

 

It seems my current mod has this named cell burnt into it! The cell itself does not have any modification to it, other than name. No location data, or any of the changes I made to that cell in my previous mod, just some trees, mountains and clouds (as I hope would have been the original state of it when it was called wilderness).

 

What has happened here? Should it concern me? Why has the CK kept the name of the cell from a mod that is not loaded in the CK? The esp IS still loaded via my mod manager if that makes any difference, although I can not understand why it would.

 

Hope my query makes sense. Thanks for any help.

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If you accidentally moved or changed something in the non-parent side-loaded plugin, the CK will duplicate whatever necessary to get that change into the active plugin. Load your under construction plugin in SSEEdit and remove any records that do not belong.

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