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bolter just needs compiling


Strofkocz

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well, I posted this in the wrong place before, but I really just want someone to get this model in game, I cant do such a thing for some reason Im cursed when it comes to exporting anything.

 

so can anyone please compile this and make it a file I can use in the geck? or at least give me some good tutorials on doing such a thing, I've treid saving from nifskope, but I fail.

 

http://i148.photobucket.com/albums/s34/Nethoras/bolter_I_wipshot_texxed.jpg

http://i148.photobucket.com/albums/s34/Nethoras/bolter_I_wipshotemf.png

 

and once again... sorry for spamming not used to the way this forum works :P

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http://www.fallout3nexus.com/downloads/file.php?id=1735

 

I think it's pretty much just a re-skin w/ some tweaks (e.g., the removal of the 'bulbs' on the tesla armor that was turned into the 'inquisitorial power armor'). Looks nice, tho'.

 

Request: belt-fed Heavy Bolter please :P

(heck, a good number of the heavy weapons should be belt-fed from their backpacks, like the minigun)

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yeh I plan on making a heavy bolter to, if I can get this first one working in game,

 

but firstly a bolt pistol (because I already made a model adapted off this one in 30 seconds)

 

then a power sword

 

then a thunder hammer :P

 

then the heavy bolter,

 

and at some point, I want to attempt to make a decent suit of space marine power armour :P

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Is it already a .nif and you just need it in the game? Give me some details about it and I'll see what I can do.

 

What program was it made in?

What format is it (nif, obj, 3ds)?

How many objects is it?

Did you use an existing weapon as a guide?

 

If it's already a .nif, and you have the appropriate number of objects it should be fairly easy to get it working, otherwise it'll need a little extra work.

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well I made it a "nif" but I didnt rig it or anything because I have no clue how to do such a thing in nifskope, and it isnt based off anything in particular its kinda my own incarnation of the bolter, in total its 16 objects but only 4 objects that need to be seperate for the sake of animation,

 

it was made in wings 3d xD but heres the file in .obj

 

http://rapidshare.com/files/175859578/bolter_I.obj

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Hmm, I think I can make this work, send me the .nif that you made and the texture. Since we can't get custom animations into the game currently I'll try to rig it to the 10mm smg, which means I'll have to combine it into only three objects (magazine, trigger, and main body). I'm just hoping the texture stays linked correctly, I know how much of a pain UV mapping and texturing can be.

 

In the future I recommend picking a weapon with a relaod animation most like what you need, import it, and make sure you have the same number of parts with origins in approximately the same places.

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