mbk6452 Posted August 28, 2020 Share Posted August 28, 2020 Learned how to make 3d LODs with DynDolod yesterday. My trees out in the distance look great! I also dont get crazy tree popping. My LODs dont change from 1 tree to a completely different one anymore and for that I am grateful. Now I have this texture/shadow flicker on my trees https://imgur.com/gallery/YaOMIei I emptied out my DynDOLOD cache before running. It only does it at this distance. After the flicker stops the trees look normal just slightly less lush, but barely. Not sure if DynDOLOD is making my LODs look more lush and as I get closer they change to normal? Never had this problem before and I am so close to having my trees perfect. I am using EVT Large Lush trees. Perhaps it is an INI configuration? My mod order for trees and LODS HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSIONTerrain Lod RedoneBlubbos Trees in WhiterunBlubbos_trees_in_whiterun_more_treesblubbos_trees_outside_of_whiterunWhiterun Forest Borealis v2.2.0Bent Pines IIEnhanced Vanilla Trees (large lush)Vanilla HD BranchesBillBoards EVTTree Vurt SFO (Taken out of SFO and manually placed cause I like the tree)Enhanced Landscapes - Oaks Mixed Greens SSEReach Tree Replacer SSEReach Tree Replacer - BillboardsReach Tree Replacer SSE - DynDoLOD Ultra Tree LodTrees Addon SETrees Addon BillboardsEnhanced LandscapesLush Aspen TreesLush Forests of the Rift billboardsImmersive Fallen Trees SSECut treepine with outer barkBlubbos_RiverwoodBlubbos_riverwood_winedave_texturesWinedaves_HQ_KingstreeBark_for_Blubbos_Riverwood Link to comment Share on other sites More sharing options...
FredZeppelin Posted August 28, 2020 Share Posted August 28, 2020 Where is your DynDOLOD Output in your load order? I don’t see it. And are you running g TexGen beforehand? I don’t see it either. Link to comment Share on other sites More sharing options...
mbk6452 Posted August 30, 2020 Author Share Posted August 30, 2020 Where is your DynDOLOD Output in your load order? I don’t see it. And are you running g TexGen beforehand? I don’t see it either. Oh yeah forgot to add that. Yeah I have Dyndolod Resources before the tree mods, ran Texgen placed after tree mods, ran Dyndolod after clearing out the Cache and made sure output folders were empty and loaded that after. Thanks for reminding me Link to comment Share on other sites More sharing options...
SakataGintoki1996 Posted February 13, 2021 Share Posted February 13, 2021 I have the exact same issue. Any update on this? Link to comment Share on other sites More sharing options...
wilhana Posted April 2, 2021 Share Posted April 2, 2021 This happens because LODs in Skyrim are basically ONLY textures - simple 2D images. The don't have meshes (model), thats why no matter how HD the LOD textures will be, trees will still pop-in, because the difference between flat 2D image and actual tree model is huge. Link to comment Share on other sites More sharing options...
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