Jump to content

A small plugin.


MDH Weaponeer

Recommended Posts

I'm making a plugin based on the Mournhold Museum of Artifacts. It's a large museum in Balmora containing some very interesting items to begin with, and TONS to discover. I made a slightly edited version of the museum script to fit the new location and all the new items that it will have. However, what I need is your help on exactly what items there should be. I don't want to make some item that gets my inbox set on fire with flames, so I must know EXACTLY what you guys want in "legendary" or "rare" items, mostly large enchantments in clothing/armour/weapons.

 

ANY help would be apprieciated.

Link to comment
Share on other sites

I always thought a cool artifact would be:

 

 

 

___ Helm of Clear Sight

 

Eye of Night 50pts. CE

 

Just figure out what kind of helm it'll be.

 

 

 

And:

 

Sure-Shot Bow

 

Fortify Marksmen 30pts. CE

 

 

 

And:

 

Leather Travel Boots:

 

Levitate 500pts. CE

 

Drain Attack 100pts. CE

 

This way the PC can't use them in battle

Link to comment
Share on other sites

"Drain attack" doesn't exist, so I'm just going to go with drain agility 100 points. However, there is one big problem: A high percentage of players are able to resist negative magic quite easily. And as I said... I don't want this to be too cheap. I want it to be just perfect, to fit along with the game.
Link to comment
Share on other sites

Drain Strength 100pts. CE

 

Feather 500pts. CE

 

I'd make a helm (or pants) with levitate 250pts feather 250pts and with a script that has

DisablePlayerFighting
when you put it on and
EnablePlayerFighting
when you take it off.
Link to comment
Share on other sites

You may want to move the museum to the outskirts of Vivec, just outside the Telvanni canton -- that way, you would only need to make sure it doesn't conflict with Vivec Expansion, as opposed to making sure it doesn't conflict with the thousands of plugins that add to Balmora. Also, putting it around Vivec will allow you to use Velothi architecture, meaning that you can put some downright spectacular architecture underground and place the items on altars. Additionally, the setting of the Ascadian Isles is much better for a museum-type building than the dusty, cluttered streets of Balmora, in my opinion.

 

...That's not to mention the added bonus that you'll get by moving the building *anywhere* -- avoiding those groans of "not *another* building in Balmora" upon release.

Link to comment
Share on other sites

Why is this in General Morrowind? Moving to Plugins...

 

Also took care of your accidental double post :P

 

Yes, you'll want to be careful not to make this come across as a "yet another house" mod or an "omg teh 1337 itemz 2 chaet wiht" mod. ;P

Link to comment
Share on other sites

Drain Strength 100pts. CE

 

Feather 500pts. CE

 

I'd make a helm (or pants) with levitate 250pts feather 250pts and with a script that has

DisablePlayerFighting
when you put it on and
EnablePlayerFighting
when you take it off.

what i was trying to go for is a Windwalker spell that you can just put on and take off.

 

Windwalker = Levitate 500pts. 60 secs.

Invisiblity 60 secs.

 

I think thats it but im doing it from memory

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...