maxarturo Posted August 28, 2020 Share Posted August 28, 2020 First of all i have to mention that i have NO experience with "patches", i have never made one or modify or even search for the patche's related data. My issue: I have been receiving a lot of messages requesting that, "if i can reduce the player's droid's aggression". * The "Dwarven X Energy Shield" among all the other things it does, it spawns / conjure 2 'Dwarven X Droids" to protect the caster (1 Ripper Droid and 1 Watcher Bot). The same as the "Dwarven X Seeker Droids", they were balanced in the same way. The droids except the player, the player's followers and the other droids, will consider everything else a potential target, this is the way a balanced the 'Spell' and the 'Deployable Droid'. Forcing the player to be very careful and to use them only in "Tactical Strategic Combat Situations", this means that you can not go into a city with a droid active, it will immediately start hunting !. * All the mod's equipments have their unique abilities / advantages and their equal disadvantages, "Balance". Now this can easily be resolved, they just need 1 more faction to be added to them. BUT I want to have the original mod / idea (with the balance), and have a secondary file (esp) that removes the droid's aggression, this means that i need 4 different ESPs to support all languages that the mod has been translated to, english, japanese, spanish and russian. My question: Is there a way to do this with just 1 file and not have 4 patch esps ?. Thank you very much for reading all this. Link to comment Share on other sites More sharing options...
dylbill Posted August 28, 2020 Share Posted August 28, 2020 Maybe instead of using a separate esp you can implement a config setting in your mod, and use Droid.SetAv("Aggression", XX) or Droid.SetAv("Confidence", XX). Or, the config setting will have the mod spawn different versions of the droid in game, which have different aggression settings. Link to comment Share on other sites More sharing options...
maxarturo Posted August 29, 2020 Author Share Posted August 29, 2020 Hi dylbill. If i understand you correctly you mean, to add an MCM menu ?. Except that i consider adding an MCM menu for something like this an overkill / redundancy, as the majority of the mods that add MCM menus, i also don't want to touch any scripts or the mod itself, i'm kind of done with it. The only thing remaining is to add the stupid 'Armor' i've been working for so long and it's still nowhere near finished, 2 add-ons equipments that goes along with the armor, and 1 spell that has an insane amount of work !, that i haven't even started it yet. For now i want to keep it as simple as possible, and just add to the droids 1 more 'Faction' to make them hostile only to the player's enemies. I was hoping to find a way to do this with just 1 file instead of 4. If by any chance you meant something else than from what i understood, please do explain. Thank you very much for your interest. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 29, 2020 Share Posted August 29, 2020 The ideal route would have been to have a main file (typically the author's primary language for the game) with patch plugins for other languages. Unless an update to the main file edits a record that the language patches also edit, there would be no need to update the language patches. But it sounds like you created four complete plugins each in their own language. In this case, if you do not want to add any menu system that allows the player to select what variation of droid is used, then you will need to edit all four plugins accordingly. You might consider a message box menu. Perhaps an item that the player carries could be used to "interact" with the droid(s) and change their behavior. Wouldn't need an MCM for that. Link to comment Share on other sites More sharing options...
maxarturo Posted August 29, 2020 Author Share Posted August 29, 2020 (edited) Thanks IsharaMeradin. Yes you are right !, that would be the ideal route, but initially i had no plans to translate the mod (too much trouble for just one person), not was i the one that translated it, the translations were made by others that just like my work. I think i will either make for each language its own 'Patch esp' (for now), or make it a 'Permanent' change whenever i finish and add the stupid 'Armor' and the other stuffs (update the mod), but this can take a while... "You might consider a message box menu. Perhaps an item that the player carries could be used to "interact" with the droid(s) and change their behavior. Wouldn't need an MCM for that." This is also a GOOD idea !, if you remember the droids have already a way that the player can "Interact' with them and change the droid's combat functions. Just as a reminder: https://forums.nexusmods.com/index.php?/topic/9034913-registerforsingleupdate-gametime-return-value/ * The climate is so hot here that i can barely think clear... Thank you very much. Edited August 29, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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