JaggerJacko Posted August 29, 2020 Share Posted August 29, 2020 The outdated instructions all tell me to simply Add Master from right-click, but I can't find the option. I presumed they have changed it since? Link to comment Share on other sites More sharing options...
Striker879 Posted August 29, 2020 Share Posted August 29, 2020 (edited) Move the highlight onto the ESP you want to use as a master, right click on it and select Esmify Self. The file will still have the ESP file extension but it will now appear near the top of your load order with the other masters. When you want to change it back to a regular ESP just select ESPify Self from the right click menu. If you are going to be cycling between ESP and ESM on any particular ESP on a regular basis what I do is take a copy of the ESMified ESP and then you can either swap the ESM version and ESP version between dedicated folders (aka Striker's Old Method) or you can rename the ESMified copy to <NameOfFile>ESMified.esp (e.g. JoesReallyCoolSwordESMified.esp), then use WB to ESPify Self the copy in the Data folder. Now copy or move the renamed ESMified file back into your Data folder. The next time you want to use that as a master it's just a matter of renaming the ESP version (e.g. JoesReallyCoolSword.esp to JoesReallyCoolSwordESPified.esp) and then change the name of the ESMified version to it's orginal name (e.g. JoesReallyCoolSwordESMified.esp to JoesReallyCoolSword.esp). When you are done for that session you just swap the names back around (I suggest doing the swap back before you resort your load order after the CS edits and before you fire up the game to test). - Edit - Added this screenshot showing the WB menu item ESMify Self. Edited August 29, 2020 by Striker879 Link to comment Share on other sites More sharing options...
leonardo2 Posted August 31, 2020 Share Posted August 31, 2020 Fairly sure that adding a master can also be done in TES4Edit. Link to comment Share on other sites More sharing options...
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