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Problems with "Immersive" Mods


Walazer

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Hi there. I decided to get started again with skyrim a few days ago, and also to, this time, add a few mods to it.

 

I have all the updates + Dawnguard. I installed Immersive Weapons, Immersive Armos, Capes For armors, Arwen's sword (from LOTR), and one to make that the dragons priests masks aren't considered as an armor.

 

The thing is, only Capes For Armors and Arwen's sword are working... didn't see any of the Immersive stuff and the masks keep being considered as armors.

 

If someone knows what might be the problem..... Thanks.

 

I installed everything via the NMM.

 

 

(sorry if there's any mistake, i'm french)

 

Last I checked Piracy is a crime in France, too. --TNL

Edited by Thandal
poster banned.
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Mods that edit leveled lists in order to distribute custom gears to NPCs:

 

1) require a Bashed Patch generated through Wrye Bash to merge the conflicting leveled lists.

 

2) require a cell respawn or starting a new game for MOBs to spawn with the new gears.

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My game is non-steam version, it's patched to 1.8 and i also have Dawnguard.

 

I don't have Wrye bash.. isn't there any other solution? How can i "cell respawn"?

 

I also have this problem with a mod that adds crossbows i just installed.

Edited by Walazer
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How doth one flag a pirate, or may it be under the jurisdiction of the authorities?

 

It's funny how most of you get banned on your first thread.

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How doth one flag a pirate, or may it be under the jurisdiction of the authorities?

 

It's funny how most of you get banned on your first thread.

Pirates never were the brightest people. Else they wouldn't be pirates. :laugh:

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