Anykey59 Posted December 22, 2008 Share Posted December 22, 2008 Hello everyone i made a bandana for fallout 3 from the badanared , i copied it , copied and changed the texture to make something new and in the GECK , i put the setting to make the bandana like a hat , but the problem is that ingame , the bandana is displayed on the shoulder , what should i do to put it on the head Link to comment Share on other sites More sharing options...
Anykey59 Posted December 22, 2008 Author Share Posted December 22, 2008 http://www.noelshack.com/uploads/bandanapaule020970.JPG you will understand better =D Link to comment Share on other sites More sharing options...
bben46 Posted December 22, 2008 Share Posted December 22, 2008 Deleted duplicate topic. Bben46, moderator Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 22, 2008 Share Posted December 22, 2008 I think u need to rig the model to the head bones... Link to comment Share on other sites More sharing options...
BejayWaddell Posted December 24, 2008 Share Posted December 24, 2008 I have found a sollution, it is a fault in the GECK, there are values that are not avalible GECK.FO3Editor provides access to these values, I found the easiest way to create any kind of head gear is to duplicate something similar from the Fallout.esm with FO3Editor then edit the duplicate with the GECK. Because the copy was made with FO3Editor it has all the data. Here is the link to FO3Editor http://www.fallout3nexus.com/downloads/file.php?id=637 If you need help useing it let me know Link to comment Share on other sites More sharing options...
Anykey59 Posted December 24, 2008 Author Share Posted December 24, 2008 i finaly chose to rotate 90 degrees in Nifskope :thumbsup: Link to comment Share on other sites More sharing options...
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