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Mass Freezes And Crashes


ArchAngelAlien

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Hello. I am new to modding and am currently having ONE HELL OF A TIME getting these things to work. I have found out VERY QUICKLY that mods are not user friendly, and require a lot of knowledge just to get working correctly. It's all extremely irritating. I have no idea what my problems are, but I have found out how to get logs. I have no idea if it's a graphic issue with Skyrim, but without mods the game works just fine.

 

This is my mod list with the load order altered by BOSS:

 

GameMode=Skyrim

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Unofficial Dawnguard Patch.esp

Unofficial Hearthfire Patch.esp

HighResTexturePackFix.esp

Unofficial Skyrim Patch.esp

HighResTexturePack02.esp

HighResTexturePack01.esp

SummonSkeletalHorde.esp

Nature of the beast.esp

ApachiiHair.esm

ArmedttTeeth.esm

JSwords.esm

Lanterns Of Skyrim - All In One - Main.esm

SkyMoMod.esm

SPIKE.esm

WinterholdDestruction.esm

paradise_halls_base.esm

paradise_halls_core.esm

ClimatesOfTamriel.esm

Brawl Bugs CE.esp

Chesko_Frostfall.esp

MoreRainWindy66percentLessView.esp

Better Dynamic Snow.esp

LIAT - Sounds.esp

Rooster At Dawn v1.0.esp

Realistic Lighting Overhaul - Illuminated Spells.esp

Realistic Lighting Overhaul - Dungeons.esp

Realistic Lighting Overhaul - Minor Cities & Town Interiors.esp

Realistic Lighting Overhaul - Major City Interiors.esp

CLARALUX.esp

CLARALUX-DG-Patch.esp

CLARALUX-HF-Patch.esp

StaticMeshImprovementMod.esp

83Willows_101BUGS_V4_HighRes_HighSpawn.esp

Birdsofskyrim.esp

Catsofskyrim.esp

Chesko_WearableLantern.esp

Dogsofskyrim.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp

LIAT - NPCs.esp

People Have Torches.esp

SabreFurBag.esp

skyBirds - Airborne Perching Birds.esp

Skymo-Dawn.esp

Skyrim Flora Overhaul.esp

Convenient Horses.esp

DYNAVISION Dynamic Depth of Field.esp

Footprints.esp

IMAGINATOR - Visual Control for Skyrim.esp

WetandCold.esp

SkyUI.esp

iHUD.esp

AttTWeapons 1.esp

AttTWeapons 3.esp

AttTWeapons 2.esp

AttTStaff.esp

Bandanas of Skyrim.esp

Cloaks.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

hothtrooper44_ArmorCompilation.esp

JSwordsDistributionBalancePlugin.esp

lilithssickle.esp

MultiGlass.esp

NightsWatchArmor.esp

Dr_Bandolier.esp

Lock Overhaul.esp

DeadlyDragons.esp

PumpingIron.esp

Run For Your Lives.esp

When Vampires Attack.esp

Sweet&Sexy Lingerie.esp

AchieveThat.esp

Headbomb's Better Sorting - Ammo.esp

Headbomb's Better Sorting - Books.esp

Headbomb's Better Sorting - Food (Normal Weight).esp

Headbomb's Better Sorting - Ingredients.esp

Headbomb's Better Sorting - Miscellaneous.esp

Headbomb's Better Sorting - Potions (Normal Weight).esp

Headbomb's Better Sorting - Soul Gems (Ranked).esp

Headbomb's Better Sorting - Spells.esp

Dawnguard - Att.esp

Distant DetailHF.esp

Headtracking.esp

Immersive Weapons.esp

Proper Aiming.esp

SFO - Expanded Diversity.esp

SkyTEST-RealisticAnimals&Predators.esp

dD - Enhanced Blood Main.esp

dD-Dawnguard-MonsterMod EBT Patch.esp

Spells Cast Light.esp

torches for realistic lighting.esp

ExpandedWinterholdRuins.esp

The Autumn of Whiterun.esp

Populated Cities 2.esp

RealisticRoomRental.esp

RRR_Hearthfire-Patch.esp

dD - Realistic Ragdoll Force - Realistic.esp

Better Vampires.esp

Predator Vision.esp

ToL_Core_by_Brevi.esp

ToL_SKSE_by_Brevi.esp

Apocalypse - The Spell Package.esp

DeadlySpellImpacts.esp

dovahkiinrelax.esp

SustainedSpells.esp

Path of Shadows.esp

Duel - Combat Realism.esp

ACE Realistic Fighting.esp

The Dance of Death - Dawnguard Edition.esp

ACE BYOG.esp

ACE Speech.esp

ACE Archery.esp

ACE Armor.esp

ACE Enchanting.esp

ACE Magic.esp

ACE Melee.esp

ACE Smithing.esp

ACE Synergy.esp

BatTravel.esp

Beards.esp

TheEyesOfBeauty.esp

3DNPC.esp

RealisticNeedsandDiseases.esp

RND_Dawnguard-Patch.esp

RND_HearthFires-Patch.esp

RND_SkyMoMod-Patch.esp

UFO - Ultimate Follower Overhaul.esp

UFO - Dawnguard AddOn.esp

UFO - Heartfire AddOn.esp

ApachiiHairStyles.esp

ApachiiHairStylesELVES.esp

My Home Is Your Home.esp

Follower Trap Safety.esp

Alternate Start - Live Another Life.esp

TrueDeath.esp

WATER.esp

RND_Water-Patch.esp

Follower Map Markers.esp

RaceMenu.esp

RaceMenuPlugin.esp

ASIS-Dependency.esp

ASIS.esp

PsikoticsSkyMoNecro.esp

Demon wrath.esp

SkyMoPets.esp

paradise_halls_farengars_study.esp

lilithsobliterator3_0.esp

manny Lantern Caretakers.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

 

--------------------------------------------------------------------

 

I am plauged with crash, after crash... after crash. I am almost willing to just pay somebody money to take control of my PC and sort this out. It's getting to the point where I am ready to give up.

 

Here is my last log file crash:

 

(0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[alias Slave002 on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] Error: Cannot call IsInFaction() on a None object, aborting function call

stack:

[alias Slave001 on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[alias Slave001 on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] Error: Cannot call IsInFaction() on a None object, aborting function call

stack:

[alias Slave000 on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[alias Slave000 on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] Error: Cannot call IsInFaction() on a None object, aborting function call

stack:

[alias slave on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

[02/06/2013 - 04:30:28AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[alias slave on quest PAHSlaveCoreQuest (0C00BEEE)].pahslavealias.OnPlayerChangedAction() - "PAHSlaveAlias.psc" Line 61

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.HandleOnPlayerChangedActionEvent() - "PAHSlaveQuestCore.psc" Line 103

[PAHSlaveCoreQuest (0C00BEEE)].pahslavequestcore.OnUpdate() - "PAHSlaveQuestCore.psc" Line 78

-------------------------

 

I get a lot of crashes when using a spell. I get random crashes standing outside in the wilderness. I get a lot of crashes.. everywhere and it's extremely annoying. Can anyone PLEASE help? I have been doing this for 2 weeks non stop and have not even been able to PLAY YET. All I do is troubleshoot mods!

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Can you replace your load order with a BOSS log (the one with the messages)? Include the list of plugins not recognized by BOSS if one is generated. Enclose them and the papyrus log in spoiler tags so they don't clutter the screen. Edited by ripple
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I've just decided to completely reinstall. I had installed and removed, and installed and removed tons and tons of mods, learning how to do this all correctly. I figured a clean slate would prove to fix the issues. I can provide a BOSS log once I have finished, because I am sure I will run into these issues again. However, can you recommend anything for a new slate?

 

What should I do first? Download my texture mods? Then gameplay? How should I edit my INI? Is there any advice you can give before I start modding once more? The download is about 75% complete.

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If you are going to do a fresh reinstall of the mods, I recommend you use the Mod Organizer rather than one of the traditional mod managers. MO does not install mod contents directly into the game data folder, so you'll never need to do a 'clean install' again if you install mods through MO and you'll never leave behind orphan files in your game data folder when you uninstall mods. Moreover, since MO keeps mod files isolated in their own folders, you won't ever need to worry about installation order even for mods with conflicting files (e.g. texture or mesh replacers). You can adjust 'installation order' after you've installed a mod as easily as you adjust load order. It's not as easy to set up as something like the NMM, primarily because all third party utilities (like Wrye Bash, BOSS, etc.) need to be set up as executables in MO so when they are launched they will scan MO's 'virtual data folder' rather than the default game data folder (which should contain only the default game resources). But once you get past that hurdle it's pretty much clear sailing.

 

I would also recommend you keep the number of mods that add additional spawns or spawn points to the worldspace small (mods like SkyTest, Warzones, SkyMo etc.)--in fact, just one. These sort of mods tend to make worldsplace travel more unstable. It's not the fault of the mods, but a limitation of the game engine. It's why vanilla Skyrim has the population density of a post-apocalyptic world. Just be selective about what you put into your load order. Yanking out mods after often leave orphan junk in save games and cause more problems.

 

After you are done, post your BOSS log (with the messages) and a list of plugins not recognized by BOSS, and we can give it a 'once over' before you invest too much time into a new save.

Edited by ripple
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I appreciate your help. I've tried to do this all on my own for the past two weeks, to teach myself basically. I've been through ENB's. All the top mods on the site, and much MUCH more. I seriously never even made it past level 3, and was never even able to start a new game due to mod testing. I wanted to make sure everything was 100% stable before I invested my time into it. I am holding off of Dragonborn DLC for now, because I am sure the mod support and compatibility may break things. And I have not even finished the vanilla game before.

 

I was using NMM, as I thought it was the best option since it's from the website I download my mods from anyways. I've cleared everything, my Skyrim saves, INIS, and 8GBs of Mod data left in the data folder. Yeah, that's right. 8GBS.. of mod files in the data folder. I have been doing this for 2 weeks straight.

 

Thank you for your willingness to help me. I am not sure of this MO organizer, but I will read on how to use it and install it and give it a go. I will provide an update here within an hour or so.

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Right click on the data folder in that window, select 'set as data...' (or something like that). The text should change to a green 'everything looks ok' (or something to that effect). Then you can install the mod.

 

Sometimes this happens when you do manual installs. You can actually right click on a mod archive, select 'query the Nexus for info', type in the mod's Nexus ID (usually in the archive name if downloaded manually), and be able to install automatically.

Edited by ripple
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Ah okay. I like this program, it's very user friendly. There is a few things I don't understand, like BSAs for example. Do they need checked to function? Or do they load automatically?

 

 

http://i.imgur.com/EHdkqZK.png

 

 

And does Boss auto organize the load order now? Or is the load order not needed anymore?

 

Also the ESP's need to be checked as well, right?

 

----------------------

Edit-

 

Also, does this mean the overwritten files by the texture packs were just the README.txt?

 

 

http://i.imgur.com/fP9Rewz.png

 

Edited by ArchAngelAlien
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1) You should check all the BSAs and also order the BSAs, something along the lines of this:

 

Skyrim default game BSAs

DLC BSAs

Unofficial Patches BSAs

Other Mod BSAs

 

Keep in mind that the installation order will trump the BSA order you set (so you may want to adjust the mod installation order via the left window accordingly). Also, if you spot a 'Skyrim - Invalidation.BSA', leave that one unchecked. Instead, after you have installed all of your mods, and set the BSA load order, go to the 'work around' menu at the top, and click 'back date BSAs.'

 

2) Conflict window: the bottom window basically shows what files (and from which mod) are 'overwriting' the files of the mod package you have open. The top window shows the files that are being 'overwritten' by the mod package you have open. You can, of course, adjust the installation order of the mod on the left menu to suit your own preference of who should 'overwrite' who. You can also click 'data' on the right window, and it will display MO's 'virtual data folder' where it will display file conflicts in red. If you mouse over the conflicting file, a balloon will pop up and show you which mods contain the files that are conflicting.

 

3) You'll need to set up BOSS (and the other external utilities like SKSE, Wrye Bash, etc.) as an executable in MO (one of the top left buttons). After you do that, you will need to run these executables from inside MO (right top, drop down menu), so they will scan MO's virtual data folder rather than the default game data folder. Works the same way with ASIS, AV, and any other SkyProc utilities.

Edited by ripple
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