silverburst101 Posted September 1, 2020 Share Posted September 1, 2020 I'm trying to develop a set of Kunai style throwing daggers for my Akiviri Collection mod. I already have the weapon, casting art and animated spinning projectile for the scroll type working, but It would be cool if the dagger was usable as a weapon or throw-able depending on how it was "held". I've tried to get my head around this but i'm going around in circles. Is it possible with scripts to add and equip a power when the weapon is equipped so that it is toggle-able between a weapon version and a scroll version. ie... dagger is equipped > add toggle power 1> Use toggle power 1 > remove dagger, add and equip scroll type (so that when the scroll is cast it disappears as usual and the dagger is already gone.) or scroll is equipped> add toggle power 2> Use toggle power 2> remove scroll, and add and equip dagger I'm assuming an OnEquipped script extending Object reference for the dagger/ scroll that adds the power and remove item stuff, and an EquipItem on actor to force add and equip the scroll/dagger, but when i comes to how to phrase and implement that I'm lost and losing enthusiasm. I would love advice from someone versed in this. Link to comment Share on other sites More sharing options...
Evangela Posted September 2, 2020 Share Posted September 2, 2020 Quick a dirty for I need to dash out to work. I only have time to cover the dagger bit. Example on how to handle equipping stuff and doing something when they are equipped: Weapon property DaggerWep Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) if akBaseObject as Weapon == DaggerWeap ...toggle bits here endif EndEvent Link to comment Share on other sites More sharing options...
silverburst101 Posted September 4, 2020 Author Share Posted September 4, 2020 Thanks for the starting point Rasikko. I'll keep reading up on it. I may have bitten off more that I can chew for my first attempt. Link to comment Share on other sites More sharing options...
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