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Posted

Might wanna use OnHit() instead of OnUpdate(). OnHit() is triggered by pretty much everything except fall damage. Should provide you with something more reliable than OnUpdate(). Once the player receives the spell, register for update to check when his health is above the threshold.

 

Something like this:

 

 

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You might want to take an extra look if I've made something wrong.

Posted

Thanks a lot for the help, guys!

 

After looking at T3nd0's script for the Dark Elf Ancestor spell and going through your tips I got the script to actually execute and it now works as I had intended. :) If anyone is curious as to how I got it to work and what the script looks like now, let me know and I'll post it here.

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