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[LE] Trying to create patch for two Solitude mods


maigadeth

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In CK I moved around the placement of and deleted some objects for two mods (Enhanced Solitude SSE and Better Blue Palace Courtyard SSE) so they would be compatible. I only moved/deleted objects in the SolitudeBluePalaceCourtyard and SolitudeRow Editors IDs and was unsure where exactly to go from here in order to correctly save the changes I made and make them into a patch.

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You need to temporarily set the header of the two mods your changing to 'esm' (you can do this in SSEEdit) or I think LOOT will allow you to 'esmify' otherwise any patch esp you create will not 'remember' the changes you make.

 

In the CK the order is:

 

1. Save a new esp in the CK, called whatever you want.

2. Set the new esp to be the active file and select the two mods and load.

3. Make the changes you want and save (your esp will have the two mods your changing as masters next time you use the CK).

 

Then use SSEEdit to clean your mod.

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It is Wrye Bash that has the "esmify" option, not LOOT.

 

In addition to the steps above, always make sure the parent master plugins have the internal bit set to ESM (either xEdit or WB) when opening your plugin in the Creation Kit. Otherwise should you save the plugin those non-ESM parent masters will be removed and end up screwing up your plugin. Also, ensure that you revert the internal bit to ESP and correct load order prior to testing in-game. If you do not, the false flagged parent masters will load with the ESM files and potentially not perform in an expected manner.

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