RlyBadName Posted February 7, 2013 Share Posted February 7, 2013 Every time I try to walk up to the Miraak temple the game either crashes to desktop or freezes requiring me to end it from task manager. It happens in the exact same spot each time and I'm clueless on how to fix it. Any help appreciated My load order: Dawnguard.esmDragonborn.esmunofficial skyrim patch.espunofficial dawnguard patch.espunofficial dragonborn patch.espRiversideLodge.espdragonsoulstoperks.espHeadbomb's Better Sorting - Ammo.espHeadbomb's Better Sorting - Books.espHeadbomb's Better Sorting - Food (Normal Weight).espHeadbomb's Better Sorting - Ingredients.espHeadbomb's Better Sorting - Miscellaneous.espHeadbomb's Better Sorting - Soul Gems (PseudoVanilla).espHeadbomb's Better Sorting - Spells.espHeadbomb's Better Sorting - Potions (Light Weight).espHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.esplush trees.espstaticmeshimprovementmod.espstaticmeshimprovementmod-part2.espwater.esplightplacement.esp The last few lines of my log files. First log (CTD): [02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5E8) cannot be initialized because the script no longer contains that property[02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027111) cannot be initialized because the script no longer contains that property[02/06/2013 - 10:29:50PM] warning: Property DLC2crSprigganBurntFlames on script DLC2BurtSpigganFXScript attached to (0303A5EC) cannot be initialized because the script no longer contains that property[02/06/2013 - 10:29:50PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027116) cannot be initialized because the script no longer contains that property[02/06/2013 - 10:30:15PM] Loading game...[02/06/2013 - 10:30:15PM] VM is thawing...[02/06/2013 - 10:30:15PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0200588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed()[02/06/2013 - 10:30:15PM] error: File "HearthFires.esm" does not exist or is not currently loaded.stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [alias Player on quest DLC2Init (03016E02)].DLC2InitCrossDLCScript.OnPlayerLoadGame() - "DLC2InitCrossDLCScript.psc" Line 39[02/06/2013 - 10:30:15PM] [dlc1vampireturnscript <DLC1VampireTurn (0200588C)>]MakeAliasesEyesRed()[02/06/2013 - 10:30:25PM] Egg running OnLoad()[DLC2ExplodingSpiderEggSCRIPT < (03030F79)>][02/06/2013 - 10:30:30PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnUpdate() called GotoState(None) so we can register for OnHit events[02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnPackageStart()[02/06/2013 - 10:30:38PM] [DLC2PillarBuilderActorScript < (03031656)>]OnPackageStart()[02/06/2013 - 10:30:40PM] RNPC: Periodic update check. -----------------------------------------------------------------------------------Second log (CTD): (03038C07)>]RollForRieklings()[02/06/2013 - 10:58:34PM] [DLC2RieklingRescueScript <DLC2RieklingRescue (03038C07)>]RollForRieklings() chance: 25.000000, roll: 51.000000[02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akProjectile: None[02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() akSource: [WEAPON < (000001F4)>][02/06/2013 - 10:58:34PM] [DLC2RieklingRescuePlayerScript <alias Player on quest DLC2RieklingRescue (03038C07)>]OnHit() WasProjectile: False[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function callstack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60[02/06/2013 - 10:58:46PM] warning: Assigning None to a non-object variable named "::temp7"stack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 99 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function callstack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 102 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60[02/06/2013 - 10:58:46PM] error: Cannot call Play() on a None object, aborting function callstack: [ (0301E1E3)].DLC2RieklingAmbushFX.onBeginState() - "DLC2RieklingAmbushFX.psc" Line 103 [ (0301E1E3)].DLC2RieklingAmbushFX.GotoState() - "Form.psc" Line ? [ (0301E1E3)].DLC2RieklingAmbushFX.OnActivate() - "DLC2RieklingAmbushFX.psc" Line 60 ------------------------------------------------------------------------------------------------Third log (freeze) [02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303896E)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (0303164C)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03031656)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:07PM] [DLC2PillarBuilderActorScript < (03038969)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031662)>]OnPackageStart()[02/06/2013 - 11:01:10PM] [DLC2PillarBuilderActorScript < (03031663)>]OnPackageStart()[02/06/2013 - 11:01:17PM] error: (030143A4): does not have 3d and cannot have an effect shader played on it.stack: [ (0302ADEE)].EffectShader.Play() - "<native>" Line ? [ (030143A4)].dlc2standingstonefx.OnCellAttach() - "DLC2StandingStoneFX.psc" Line 19[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E94)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208CF)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D0)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D2)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D4)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (030208D3)>]OnLoad() will call CheckMyPillarToggle()[02/06/2013 - 11:01:19PM] [DLC2PillarBuilderActorScript < (03038E95)>]OnLoad() will call CheckMyPillarToggle() Link to comment Share on other sites More sharing options...
tagigan Posted February 7, 2013 Share Posted February 7, 2013 I had a similiar problem with Dawnguard and then Dragonborn. Each time I de-activated the High res texture packs and the game worked fine. Link to comment Share on other sites More sharing options...
RlyBadName Posted February 7, 2013 Author Share Posted February 7, 2013 Nope, still crashes just the same without them activated Link to comment Share on other sites More sharing options...
colin1990 Posted February 8, 2013 Share Posted February 8, 2013 having same issue here :( load order Skyrim.esm ActiveUpdate.esm ActiveDawnguard.esm ActiveHearthFires.esm ActiveDragonborn.esm ActiveClimatesOfTamriel.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial Skyrim Patch.esp ActiveUnofficial Dawnguard Patch.esp ActiveUnofficial Hearthfire Patch.esp ActiveUnofficial Dragonborn Patch.esp Activeaelafacelift-origpaint.esp ActiveBetter Dynamic Snow.esp ActiveImproved Combat Sounds v2.2.esp ActiveRemoveAmbientInteriorFog.esp ActiveWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp ActiveStaticMeshImprovementMod.esp ActiveLost Art of the Blacksmith.esp ActiveSkyrim Flora Overhaul.esp ActiveValsCraftingMeltdownAlpha.esp ActiveChesko_LoreBasedLoadingScreens.esp ActiveSkyUI.esp ActiveCloaks.esp ActiveSilverDragonArmor.esp ActiveSmithing Perks Overhaul - Balanced.esp ActiveProudspire Manor - Dragonborn Edition.esp ActiveSFO - Expanded Diversity.esp ActivedD - Enhanced Blood Main.esp ActivedD-Dawnguard-EBT Patch.esp ActiveUnblockActivate.esp Activebalanceddestructionv4.esp ActiveWATER.esp Activesmakit_house_markers_plus.esp ActiveWATER Plants.esp ActiveSilver Of The Dragonblood.esp Active Link to comment Share on other sites More sharing options...
RlyBadName Posted February 8, 2013 Author Share Posted February 8, 2013 I've noticed it tends to happen around Riften too. This is really ruining the fun of the game having to relaunch it every 5 minutes... Link to comment Share on other sites More sharing options...
colin1990 Posted February 8, 2013 Share Posted February 8, 2013 (edited) it only seems to happen when im in a exterior cell , in dungeons or homes i am ok, but usually 5 min outside it CTD log shows lots of Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect typestack: Edited February 8, 2013 by colin1990 Link to comment Share on other sites More sharing options...
Darkangelmn Posted February 8, 2013 Share Posted February 8, 2013 (edited) I bet Bethesda has released yet another buggy DLC right there, no wonder the unofficial patch for dragonborn was made shortly after release but even it hasn't solved these papyrus script issues. I thought the CTDs came from weather mods or something similiar, but nope! It was the actual DLC. Basically people with these looping errors will CTD in these situations as far as I know: Moving to an exterior cellWaiting and moving to an exterior cellSaving and moving to an exterior cell Also the CTD occurs randomly when the game feels like crashing too even if you didn't wait or save. The longer you play on a save that uses the Dragonborn DLC the worse the script loop gets until you won't be able to play at all. Sometimes I have noticed npcs sitting on invisible chairs in cities. I haven't been able to play Skyrim normally ever since I got Dragonborn DLC. Personally I haven't even got through the start of the new game because of the heavy script looping since the game CTDs only several seconds in. On completely vanilla game the game doesn't CTD, but the script looping is still there, which is the cause for concern. I looked for some answers to this problem in unofficial dragonborn patch comment section, and... well... people aren't experiencing this issue at all or just haven't commented about it yet. EDIT: Lots of people have viewed this thread, how come there are only several replies in total? EDIT 2: Apparently this isn't the only issue Dragonborn DLC is coming up with, there are other bugs around. No wonder PS3 release of Dragonborn is pushed back even more, the PC port is a good test bed for this DLC. Edited February 8, 2013 by Darkangelmn Link to comment Share on other sites More sharing options...
gamr748 Posted February 8, 2013 Share Posted February 8, 2013 @Darkangelmn I'm having the same issues as you, I can mess around in ravenrock, but once I go anywhere near most of the earth stones or w/e the new stones are called in dragonborn, or anywhere near the temple, it will explode with an error similar to the ambush script or crashing with the error specifying something about the effects on the stones. Pretty much the game is useless for me, i am running pure stock skyrim no mods, fresh character and saves, so nothing is messing with it, Skyrim runs fine ,but once i get to solstheim everything goes crazy. Link to comment Share on other sites More sharing options...
colin1990 Posted February 8, 2013 Share Posted February 8, 2013 http://skyrim.nexusmods.com/mods/31255/ Unofficial high res dlc patch maybe its not so much dragonborn the issue as the HD dlc?worth a shot anyways Link to comment Share on other sites More sharing options...
gamr748 Posted February 8, 2013 Share Posted February 8, 2013 I emailed bethesda, they know that the High Res pack is some of the crashing it, but it is disabled for me and still happening, I will see if bethesda can fix it, I have my hopes up, but we will see, if not I will ask for a refund due to the whole dlc more or less being useless. Link to comment Share on other sites More sharing options...
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