yungskiz Posted February 7, 2013 Share Posted February 7, 2013 remember grand theft auto? how you can "die" and then walk out of a hospital a few hours later? i thought this might be useful for a play through i had in mind (its....complicated) im wondering if theres a way to prevent the player from dying and needing to reload from the last save (seems like that feature is hard coded in there) i know i could run around with god mode on but thats cheating i could alter my health through the console, also cheating im looking for a way to "respawn" which in the context of this play through would not be cheating, the best example i can give is the movie surrogate, although the play through has nothing to do with the movie itself aside from the concept of moving to a new body once yours is destroyed. not sure if something like this could be done through a mod, im posting it here hoping that someone might know of a way to do it in game if at all possible i would want to respawn from doc Mitchell's if not a customizable place - that part i KNOW would have to come from a mod i know about the tai- toggle ai code, and my original plan was to use that right when im about to die, leave the area, heal, come back and turn the ai back on. thats not what im going for, that would be like the world stopping and waiting for you, and ive run into a host of glitches when entering a cell that has an npc with the ai off, sometimes they are in a wall, or sometimes they are ghosting- like moving around but not sing any animations, and you cant talk to them, not only that but in that state THE CONSOLE WONT ACKNOWLEDGE THEM ......and thats all sorts of awkward. something that zaps me out of the area into another cell when i hit 1 hp would work, like the coc code, but when you max out the difficulty, you never end up with one hp, usually if i get shot up, i either only get hit once, or my luck runs out and i walk into a wall of lead and get gunned down before i have time to react thank you warzones... any ideas? searching for variations of the word spawn on the nexus only brought up creature spawners and the like... Link to comment Share on other sites More sharing options...
ghussak Posted April 14, 2014 Share Posted April 14, 2014 I know this old thread, but I am looking for this too and could not found anything similar yet..., I would like to that we could drop a resurrection device; we would be teleported to that spot; it would also spend one fission battery per resurrection. with MCM, we could configure if we would drop our items and also if NPCs would get them (so we beat them to get items back) Also the device would have a storage where we could store items to when we resurrect. Also the device could be summoned to our position, just to we have not to get back. I read the setessential wont work with player for some reason.. so I am not sure it is possible to be done, may be if asked to fnvse devs? I think I actually need this because each time the game reloads after death, the game seems to bug a bit; so after many reloads it will eventually crash; I am using NVAC tho, and it is much more stable but still crashes some times, so with such a mod I would know if it is really related to reloads or some other bug that NVAC is unable to handle? Such a mod would also be very cool IMHO of course! :) Link to comment Share on other sites More sharing options...
Danny159 Posted April 14, 2014 Share Posted April 14, 2014 Maybe when you get to about 5-10 health.Combat stops, become immune to damage and blackout.When you wake up you are in the closest medical facility or if attacked by creatures in the middle of a nest. XD Link to comment Share on other sites More sharing options...
ghussak Posted April 14, 2014 Share Posted April 14, 2014 Maybe when you get to about 5-10 health.Combat stops, become immune to damage and blackout.When you wake up you are in the closest medical facility or if attacked by creatures in the middle of a nest. XDthat sounds good too! there could have several places, and if we die again, we are moved to another place just to keep the coolness I wonder if this thread could be moved to mod requests subforum? Link to comment Share on other sites More sharing options...
kelticpete Posted April 15, 2014 Share Posted April 15, 2014 (edited) "there a mod for that" can't think of the name but there is a mod where you don't die you wake up at nearby safe place, there is possiblity gear is missing. edit: yes, I am awesome for remembering finally.. http://www.nexusmods.com/newvegas/mods/54359/? Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. Edited April 15, 2014 by kelticpete Link to comment Share on other sites More sharing options...
ghussak Posted April 15, 2014 Share Posted April 15, 2014 "there a mod for that" can't think of the name but there is a mod where you don't die you wake up at nearby safe place, there is possiblity gear is missing. edit: yes, I am awesome for remembering finally.. http://www.nexusmods.com/newvegas/mods/54359/? Instead of always dying, this mod adds an effect that simulates you being knocked out, robbed and then rescued; bandits are now more interested in your loot than your life, and like the NV intro, death isn't inevitable. You will lose some of your equipment, but it can be recovered from either your attackers, a stash box or wasteland merchants. yey thx man! xDif this was stackexchange I would upvote you xD Link to comment Share on other sites More sharing options...
ghussak Posted April 22, 2014 Share Posted April 22, 2014 That mod is indeed a hard work, but it seems impossible to the engine to completely avoid death without being able to set player essential. I wonder if the NVSE team could create a new command like setPlayerEssential ? Link to comment Share on other sites More sharing options...
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