Holico Posted February 7, 2013 Share Posted February 7, 2013 Hey,i have a Odd problem.I found about ~5-10 People on the Internet with the same problem, but nowhere was a solution insight. On certain points in the game, my screen goes ultra bright.Before:http://cloud.steampowered.com/ugc/900987980315026908/328A7839E0CAFE54DDF943DFC770BF91518686D3/10 Seconds later:http://cloud.steampowered.com/ugc/900987980315027917/B67131F28752F93CCA66B863A4C2C78F3D384F15/ i can reproduce it at a specific position.My first thought was, something corrupted my save, so i started a new Game, but it happens at the same position again.I tryed to disable all mods which interferrer with ingame lightning, but it happens even with mods deactivatet.I enabled the Log, and got some interessting errors! [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50 [02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49 [02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50 [02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52 [02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 [02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call stack: [Active effect 3 on (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56 The reasons why i think this is interssting are following:1) The timestamp the same as it happens ingame2) i found the source to the file on google. +scriptName magicImodBeginLoopEnd extends ActiveMagicEffect +{Scripted effect for the Night Eye Spell} I think it could have something to do with it, cause as you see in the screenshots it looks like a extrem night eye spell. If anybody knows how i can fix this, it would be great if you could tell me, beacause i really want to play skyrim, but with this effect every know and then (If i got it, it never goes away), even with a new Char its unplayable!i do NOT have the new DLC, and i do not have hearthfire also. i only own dawnguard Link to comment Share on other sites More sharing options...
vlaka Posted February 8, 2013 Share Posted February 8, 2013 (edited) i'm in the same boat :(Playing as a Khajit, roaming around in Labyrinthian and suddenly my brightness increases as if i'd activated night eye 10 times.Checking my active effects there is nothing there.Checking my papyrus log i see the following.. "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:47PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:47PM] Error: Cannot call Apply() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:13:48PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:00PM] Error: Cannot call Remove() on a None object, aborting function callstack: [None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:00PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function callstack: [Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function callstack: [Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function callstack: [Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?[02/08/2013 - 11:14:37PM] VM is freezing...[02/08/2013 - 11:14:37PM] VM is frozen now im thinking it's either some bug from Skyre or possibly Predator vision (even though I have this disabled)but if anyone has some insight would be great :D edit: just wanted to add that it seems to happen when i start climbing mountains and/or enter snowy areas. I'm not sure if the latest Skyre has added some kind of coldness/freezing effect but like I said, in my active effects nothing shows up. Edited February 8, 2013 by vlaka Link to comment Share on other sites More sharing options...
Holico Posted February 9, 2013 Author Share Posted February 9, 2013 Glad im not the only one with this Problem. Im using Skyre too.But i think it could be also Skyrim School of Witchcraft and Wizardery (or so).The only thing i know to now, is that the magicimodbeginloopend.psc is not the file we are looking for :DI changed it and recompiled it and it happens anyway. i think i will look in the School of Witchcraft file and search for a extrem bright version of night eye!could you post a screenshot with all your mods? i would check which i also use and inspect the mod files. Link to comment Share on other sites More sharing options...
mystlineid Posted February 9, 2013 Share Posted February 9, 2013 Are you guys using a specific ENB ? if so this can be fixed by going to enbseries.ini in your \Skyrim folder and changing WaitBusyRenderer=false to WaitBusyRenderer=true Link to comment Share on other sites More sharing options...
Holico Posted February 9, 2013 Author Share Posted February 9, 2013 Nope, not using ENB, computer to weak for the nice ones ;) Link to comment Share on other sites More sharing options...
vlaka Posted February 9, 2013 Share Posted February 9, 2013 still getting this weird glitch.It's either Skyre or possibly something in thenew Dragonborn dlc.I can't think of anything else as i've deleted predator vision completely and started a new playthrough :( Does anyone know where the magicimodbeginloopend.psc belongs to? Link to comment Share on other sites More sharing options...
vlaka Posted February 9, 2013 Share Posted February 9, 2013 oh and here is my mod list: Update.esmDawnguard.esmDragonborn.esmFallOut3Hairs.esmOmegared99-Compilation.esmSPIKE.esmJSwords.esmApachiiHair.esmApachiiHairFemales.esmApachiiHairMales.esmCazyMale.esmLanterns Of Skyrim - All In One - Main.esmKet_ARMONIZER_v2.esmUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espDragonbornArmorFix.espNPC_Overhaul_1_1_.espMintyLightningMod.espStaticMeshImprovementMod.espImmersive Battles.espImmersive Brigands.espImmersive Dawnguard.espImmersive Patrols.espImmersive Travelers.espImmersive Werewolves.espSkyrim Flora Overhaul.espSFO - Expanded Diversity.espiHUD.esphothtrooper44_ArmorCompilation.espJSwordsDistributionBalancePlugin.espDr_Bandolier.espDr_BandolierDG.espBandolierForNPCMasterFile.espBandolierForNPCsWIC_V2.espDenselite.espABT - Recover +50% Arrows and Bolts.espLanterns Of Skyrim - All In One - RCRN Classic.espERSO 09 - RUS-Npcs overhaul USKP compatible.espERSO 10 - RUS-(SIM)-Travellers and Adventurers.espERSO 10.02 - Adventurers and Travelers.espSkyTEST-RealisticAnimals&Predators.espSkyRe_Main.espImmersive Weapons.espSkyRe_CraftingFix.espSkyRe_hothtrooper44_ArmorCompilation.espSkyRe_Plugin_Omegared99sACv3_6.espReProccer.espReProccerNONPLAYERfix.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espCloaks.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espDeadlyDragons.espDeadlyDragonsArmory.espOmegared99-WeaponSets.espAlternate Start - Live Another Life.espReduced Distance NPC Greetings.espAmazingFollowerTweaks.espCompanionsguildrevamp.espOpenFaceGuardHelmets.espTrue Giants v4.espVampirelordroyal.espthroneroom.espFullcamprespawn.espImmersive Followers.espSkyRe_Races.espMoreNpcProject.espFollower_Addon_1_1_.espKet_ARMONIZER_LListsNPC.espDragon Knowledge Spell.espThe Dance of Death - Dawnguard Edition.espdD - Realistic Ragdoll Force - Realistic.espdD - Enhanced Blood Main.espdD-Dawnguard-EBT Patch.espEnhancedLightsandFX.espAchieveThat.espSkyUI.espWATER.esp Link to comment Share on other sites More sharing options...
FetterFeger Posted February 10, 2013 Share Posted February 10, 2013 (edited) Hello, I've got the same problem. It randomly turns bright just like in OP's pics. Hope someone finds a solution. I doubt it's SkyRe cause I did several playthroughs using SkyRe and never had that glitch. Just installed Dragonborn though...Edit: well, OP not usind Dragonborn, so nevermind. Still annoying as hell. Edited February 10, 2013 by FetterFeger Link to comment Share on other sites More sharing options...
Holico Posted February 10, 2013 Author Share Posted February 10, 2013 (edited) Okay, here the Mods we both use: Update.esm (Suprise)Dawnguard.esm (Suprise²)Lanterns Of Skyrim (I dont think Lanterns of Skyrim alter anything, besides placing Lanterns everywhere)Unofficial Skyrim Patch (a possibilty cause it alters much ingame, but i doubt it!)StaticMeshImprovement (Like lanterns, just placing/replacing)Skyrim Flora Overhauls (Like lanterns/SMIM i guess)All the SkyRe plugins + Reproccer. (I will test this, i think i found a place where i can 100% reproduce the bug, so i disable skyre and start a new game)Cloaks (Evil lightswitcher cloaks! but no)Alternate Start - Live Another Life (Dont have it yet, but to test with/without skyre i will install it )EnhancedLightsandFX.esp doubt it, but will try with/withoutAchieveThat (nah)SkyUI (Even if skyui is the problem, i wont play skyrim without :D)WATER (Like SMIM i think) Maybe FetterFeger could post if he uses something from this list also.But at the moment SkyRe looks really guilty :x My Problem with finding the Spell (If it exists) is that its not using the standard night eye script, because this script has a default strength and cant be changed (All nighteye spells ingame are the same!)Also my Creation Kit behaves strange, about 37284365782652783 Error messages on startup :x Started new Game with SkyRe -> BÄM ALL BRIGHT FMLStarted new Game without SkyRe -> No Bright light This sucks... I realllllly like Skyre... Will test only mine file and add other files, maybe its just a nice to have feature from SkyRe and not the main module Update 1: Activated only main file, no bright light!Update 2: Just to be sure, i activated all SkyRe modules, Bright Light again.Update 3: Just to be sure². i activated only main file once again. No light! Will now enable one plugin after another to see which SkyRe excatly crashes erverythingUpdate 4: SkyRe Races and SkyRe Buffstones (Forgot name) seems also fine.Update 5: SkyRe Combat also no light (im wondering why the others should interferer with something like extrem nigheye °_°)Update 6: SkyRe Enemy AI and SkyRe Encouter Zones cause also no Problems, i really hope Enemy Scaling will light my Screen up so i can be sure its the problem!Update 7: Enabled SkyRe Enemy Scaling -> Im f***in blind now! Will disable all other SkyRe except Main and Scaling, if screen goes all white i think i prove it enough.Update 8: Enabled only Main and Enemy Scaling, World goes like "you mad cause you walking on the surface of the sun?". So Enemy Scaling seems to be the Problem, I think i can life with this. tl;dr: SKYRE ENEMY SCALING is the problem! Edited February 10, 2013 by Holico Link to comment Share on other sites More sharing options...
FetterFeger Posted February 10, 2013 Share Posted February 10, 2013 (edited) Chapeau Sir, well investigated :D Enemy Scaling it is huh... okay. Didn't have the problem before updating SkyRe. One of the updaed modules was the enemy scaling one iirc. So I'm gonna try the old modules. Thx for keeping updated. EDIT: okay, Enemy Scaling it is. After deactivating the module everything worked fine. Needs to be fixed. So the solution for now is, deactivate SkyRe - Enemy Scaling. :( Edited February 10, 2013 by FetterFeger Link to comment Share on other sites More sharing options...
Recommended Posts