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Skyrim suddenly bright/nightvision


Holico

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Hey,

i have a Odd problem.

I found about ~5-10 People on the Internet with the same problem, but nowhere was a solution insight.

 

On certain points in the game, my screen goes ultra bright.

Before:

http://cloud.steampowered.com/ugc/900987980315026908/328A7839E0CAFE54DDF943DFC770BF91518686D3/

10 Seconds later:

http://cloud.steampowered.com/ugc/900987980315027917/B67131F28752F93CCA66B863A4C2C78F3D384F15/

 

i can reproduce it at a specific position.

My first thought was, something corrupted my save, so i started a new Game, but it happens at the same position again.

I tryed to disable all mods which interferrer with ingame lightning, but it happens even with mods deactivatet.

I enabled the Log, and got some interessting errors!

[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48
[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
[02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52
[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 48
[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 49
[02/07/2013 - 06:37:04AM] Error: Cannot call Remove() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 50
[02/07/2013 - 06:37:04AM] Error: Cannot call Apply() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 52
[02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56
[02/07/2013 - 06:37:05AM] Error: Cannot call PopTo() on a None object, aborting function call
stack:
[Active effect 3 on  (1F01EDC8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line 56

 

The reasons why i think this is interssting are following:

1) The timestamp the same as it happens ingame

2) i found the source to the file on google.

+scriptName magicImodBeginLoopEnd extends ActiveMagicEffect
+{Scripted effect for the Night Eye Spell}

I think it could have something to do with it, cause as you see in the screenshots it looks like a extrem night eye spell.

 

If anybody knows how i can fix this, it would be great if you could tell me, beacause i really want to play skyrim, but with this effect every know and then (If i got it, it never goes away), even with a new Char its unplayable!

i do NOT have the new DLC, and i do not have hearthfire also. i only own dawnguard

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i'm in the same boat :(

Playing as a Khajit, roaming around in Labyrinthian and suddenly my brightness increases as if i'd activated night eye 10 times.

Checking my active effects there is nothing there.

Checking my papyrus log i see the following..

 

"magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:47PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:47PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:47PM] Error: Cannot call Apply() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:13:48PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:00PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:00PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[None].magicimodbeginloopend.OnEffectFinish() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Remove() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:20PM] Error: Cannot call Apply() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE8)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCEC)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:21PM] Error: Cannot call PopTo() on a None object, aborting function call

stack:

[Active effect 1 on (000ACCE5)].magicimodbeginloopend.OnEffectStart() - "magicImodBeginLoopEnd.psc" Line ?

[02/08/2013 - 11:14:37PM] VM is freezing...

[02/08/2013 - 11:14:37PM] VM is frozen

 

 

now im thinking it's either some bug from Skyre or possibly Predator vision (even though I have this disabled)but if anyone has some insight would be great :D

 

edit: just wanted to add that it seems to happen when i start climbing mountains and/or enter snowy areas. I'm not sure if the latest Skyre has added some kind of coldness/freezing effect but like I said, in my active effects nothing shows up.

Edited by vlaka
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Glad im not the only one with this Problem.

 

Im using Skyre too.

But i think it could be also Skyrim School of Witchcraft and Wizardery (or so).

The only thing i know to now, is that the magicimodbeginloopend.psc is not the file we are looking for :D

I changed it and recompiled it and it happens anyway.

 

i think i will look in the School of Witchcraft file and search for a extrem bright version of night eye!

could you post a screenshot with all your mods? i would check which i also use and inspect the mod files.

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Are you guys using a specific ENB ? if so this can be fixed by going to enbseries.ini in your \Skyrim folder and changing WaitBusyRenderer=false to WaitBusyRenderer=true
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still getting this weird glitch.

It's either Skyre or possibly something in thenew Dragonborn dlc.

I can't think of anything else as i've deleted predator vision completely and started a new playthrough :(

 

Does anyone know where the magicimodbeginloopend.psc belongs to?

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oh and here is my mod list:

 

Update.esm

Dawnguard.esm

Dragonborn.esm

FallOut3Hairs.esm

Omegared99-Compilation.esm

SPIKE.esm

JSwords.esm

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

CazyMale.esm

Lanterns Of Skyrim - All In One - Main.esm

Ket_ARMONIZER_v2.esm

Unofficial Skyrim Patch.esp

Unofficial Dawnguard Patch.esp

DragonbornArmorFix.esp

NPC_Overhaul_1_1_.esp

MintyLightningMod.esp

StaticMeshImprovementMod.esp

Immersive Battles.esp

Immersive Brigands.esp

Immersive Dawnguard.esp

Immersive Patrols.esp

Immersive Travelers.esp

Immersive Werewolves.esp

Skyrim Flora Overhaul.esp

SFO - Expanded Diversity.esp

iHUD.esp

hothtrooper44_ArmorCompilation.esp

JSwordsDistributionBalancePlugin.esp

Dr_Bandolier.esp

Dr_BandolierDG.esp

BandolierForNPCMasterFile.esp

BandolierForNPCsWIC_V2.esp

Denselite.esp

ABT - Recover +50% Arrows and Bolts.esp

Lanterns Of Skyrim - All In One - RCRN Classic.esp

ERSO 09 - RUS-Npcs overhaul USKP compatible.esp

ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp

ERSO 10.02 - Adventurers and Travelers.esp

SkyTEST-RealisticAnimals&Predators.esp

SkyRe_Main.esp

Immersive Weapons.esp

SkyRe_CraftingFix.esp

SkyRe_hothtrooper44_ArmorCompilation.esp

SkyRe_Plugin_Omegared99sACv3_6.esp

ReProccer.esp

ReProccerNONPLAYERfix.esp

SkyRe_Combat.esp

SkyRe_EncounterZones.esp

SkyRe_EnemyAI.esp

SkyRe_EnemyScaling.esp

SkyRe_StandingStones.esp

Cloaks.esp

1nivWICCloaks.esp

1nivWICSkyCloaksPatch.esp

DeadlyDragons.esp

DeadlyDragonsArmory.esp

Omegared99-WeaponSets.esp

Alternate Start - Live Another Life.esp

Reduced Distance NPC Greetings.esp

AmazingFollowerTweaks.esp

Companionsguildrevamp.esp

OpenFaceGuardHelmets.esp

True Giants v4.esp

Vampirelordroyal.esp

throneroom.esp

Fullcamprespawn.esp

Immersive Followers.esp

SkyRe_Races.esp

MoreNpcProject.esp

Follower_Addon_1_1_.esp

Ket_ARMONIZER_LListsNPC.esp

Dragon Knowledge Spell.esp

The Dance of Death - Dawnguard Edition.esp

dD - Realistic Ragdoll Force - Realistic.esp

dD - Enhanced Blood Main.esp

dD-Dawnguard-EBT Patch.esp

EnhancedLightsandFX.esp

AchieveThat.esp

SkyUI.esp

WATER.esp

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Hello,

I've got the same problem. It randomly turns bright just like in OP's pics. Hope someone finds a solution. I doubt it's SkyRe cause I did several playthroughs using SkyRe and never had that glitch. Just installed Dragonborn though...

Edit: well, OP not usind Dragonborn, so nevermind. Still annoying as hell.

Edited by FetterFeger
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Okay, here the Mods we both use:

 

Update.esm (Suprise)

Dawnguard.esm (Suprise²)

Lanterns Of Skyrim (I dont think Lanterns of Skyrim alter anything, besides placing Lanterns everywhere)

Unofficial Skyrim Patch (a possibilty cause it alters much ingame, but i doubt it!)

StaticMeshImprovement (Like lanterns, just placing/replacing)

Skyrim Flora Overhauls (Like lanterns/SMIM i guess)

All the SkyRe plugins + Reproccer. (I will test this, i think i found a place where i can 100% reproduce the bug, so i disable skyre and start a new game)

Cloaks (Evil lightswitcher cloaks! but no)

Alternate Start - Live Another Life (Dont have it yet, but to test with/without skyre i will install it )

EnhancedLightsandFX.esp doubt it, but will try with/without

AchieveThat (nah)

SkyUI (Even if skyui is the problem, i wont play skyrim without :D)

WATER (Like SMIM i think)

 

Maybe FetterFeger could post if he uses something from this list also.

But at the moment SkyRe looks really guilty :x

 

My Problem with finding the Spell (If it exists) is that its not using the standard night eye script, because this script has a default strength and cant be changed (All nighteye spells ingame are the same!)

Also my Creation Kit behaves strange, about 37284365782652783 Error messages on startup :x

 

Started new Game with SkyRe -> BÄM ALL BRIGHT FML

Started new Game without SkyRe -> No Bright light

 

This sucks... I realllllly like Skyre... Will test only mine file and add other files, maybe its just a nice to have feature from SkyRe and not the main module

 

Update 1: Activated only main file, no bright light!

Update 2: Just to be sure, i activated all SkyRe modules, Bright Light again.

Update 3: Just to be sure². i activated only main file once again. No light! Will now enable one plugin after another to see which SkyRe excatly crashes erverything

Update 4: SkyRe Races and SkyRe Buffstones (Forgot name) seems also fine.

Update 5: SkyRe Combat also no light (im wondering why the others should interferer with something like extrem nigheye °_°)

Update 6: SkyRe Enemy AI and SkyRe Encouter Zones cause also no Problems, i really hope Enemy Scaling will light my Screen up so i can be sure its the problem!

Update 7: Enabled SkyRe Enemy Scaling -> Im f***in blind now! Will disable all other SkyRe except Main and Scaling, if screen goes all white i think i prove it enough.

Update 8: Enabled only Main and Enemy Scaling, World goes like "you mad cause you walking on the surface of the sun?". So Enemy Scaling seems to be the Problem, I think i can life with this.

 

tl;dr: SKYRE ENEMY SCALING is the problem!

Edited by Holico
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Chapeau Sir, well investigated :D

Enemy Scaling it is huh... okay. Didn't have the problem before updating SkyRe. One of the updaed modules was the enemy scaling one iirc. So I'm gonna try the old modules. Thx for keeping updated.

 

EDIT: okay, Enemy Scaling it is. After deactivating the module everything worked fine. Needs to be fixed. So the solution for now is, deactivate SkyRe - Enemy Scaling. :(

Edited by FetterFeger
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