HarryJPotter Posted February 7, 2013 Share Posted February 7, 2013 So I'm new to this and I was wondering, how Do I import face model into CK and make him into NPC? Is it possible? And what tools do I need? Link to comment Share on other sites More sharing options...
FavoredSoul Posted February 8, 2013 Share Posted February 8, 2013 Are you talking about a totally new face mesh file? Or are you talking about a face you designed at Character Creation, and want to make an NPC out of her/him? Link to comment Share on other sites More sharing options...
HarryJPotter Posted February 8, 2013 Author Share Posted February 8, 2013 Talking about new face mesh, made in modelling program Link to comment Share on other sites More sharing options...
FavoredSoul Posted February 8, 2013 Share Posted February 8, 2013 (edited) Head meshes are the most tricky thing to replace. You're probably going to fail, but i'll tell you what you need to know anyway, since i've done this myself: Start by duplicating one of the standard races. This is not optional; you will need a new race for this. Give it a unique name and then close it.Go to Miscellaneous => TextureSet => Duplicate the relevant SkinHead form. This form is where you specify your head texture; (Nifskope does not control this). For example, if you duplicated the Breton Race, duplicate SkinHeadMaleBreton/SkinHeadFemaleBreton. When editing this form, select the new head texture for your head mesh, and give it a unique name, before closing.Go to Character = HeadPart => Duplicate the HeadPart form. For example, if you duplicated the Breton Race for your race, you need to duplicate the MaleBretonHead/FemaleBretonHead entry. Inside the form, specify the Model and Tri files of your mesh. Then select your race in the Valid Races dropdown list. Then specify the new texture set you just created in the Texture Set dropdown list. Then specify the Race Morph and Chargen Morph TRI files. Don't have any TRI or EGM fuiles? Edit and Cancel to clear them (not guaranteed to work). Make sure this form has a unique ID, then press OK to close it. Go to Character => Race => Right Click Edit your new race => Face Data => In the Base Head Parts box on the left, change the Face: MaleHeadRace item to the new HeadPart form you created in step 3. If the option does not appear, you did not select your race correctly in the Valid Races dropdown list when you created the HeadPart form. If your head doesn't have any morphs, animations / TRI, EGM files going, you will not be able to use skyrim's eyes, mouth, ears etc. Good luck getting anyone to tell you create the morphs and animations for a new head mesh, cause that is some seriously advanced modding; NOBODY has done it. The best i've seen was a custom head mesh that had blinking eyes, but that was the only thing they had going for it, and it looked retarded anyway. If I were you, I would just create a new race without any head parts at all, and make a non-playable, un-equippable custom helmet with your head mesh assigned to it. You'll still need to follow the same steps as above, but remove all traces of head meshes and facial body parts from the forms. Edited February 8, 2013 by FavoredSoul Link to comment Share on other sites More sharing options...
HarryJPotter Posted February 8, 2013 Author Share Posted February 8, 2013 Thanks for reply. I think I'll still be stubborn and try to recreate morphs and animations Link to comment Share on other sites More sharing options...
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