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Object Changing Script


Guss

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I remember seeing people have house mods and etc where you can change objects to the others that are different colors with a book that you can loot and access. I am wanting to include it in my mod but cant find it atm or the name of the tutorial, for how to do it. :unsure:

 

I have a few that use spell lists + key combo that need other mods to work. will have to look at that to see if can get it, but any tips leading to a mod that does that with a book with will be nice.

 

Ty Guss

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Options in housing designs are usually implemented through different design sets placed into the game world then checked "initially disabled" so they won't show.

 

Ingame then the design exchange scripts disable the current set and enable the new one according to your selection (which book you read, which set you purchased, whatever you come up with, the exchange scripts can be bound to just about every item you can 'activate', dialog option, or anything else that can run a script).

 

By use of "enable parents" you can bind the whole set for one design to just a single piece of it, and when you disable that piece, the whole set will vanish. Likewise if you enable the "enable parent" of the other set, the whole set will appear. Saves you a miriad of enable/disable lines, one for each item in a set, otherwise.

 

 

Only rarely have I seen scripts which actually "spawn" statics, when the number of items is always fixed. This is a route best avoided, for multiple different reasons.

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