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[LE] Silgrad Tower


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Perhaps you know us from our TESIV Elder Scrolls mod release, Silgrad Tower is a mod that will initially encompass the area around the city of Silgrad Tower in western Morrowind. Upon completion of this portion, we’re going to expand north, creating the city of Soluthis. It's also possible to host your own mod on our forum.

 

 

For our TESV version everything is in place (esm, landmass, models, LOD).

 

Current custom tilesets:

Hlaalu interior/ Hlaalu exterior & Dunmer Shacks.

 

 

We're looking for interior, exterior modders, modellers & texturers.

 

Modellers for new content, updating our current models, texturers for adding new textures or improving the existing ones.

 

 

It's possible to mod our border town Rift Watch (vanilla) or Silgrad Tower (Hlaalu/Shacks).

Models from our library can be added as per your request (if needed for modding).

If you have another idea/suggestion just let us know.

 

If you're interested please post here or at our forum.

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  • 2 months later...

I can help with modeling and texturing. I don't have a huge amount of time at the moment, but I can help wherever possible. Best to give me a low priority job. What are the texture size and model tri/ploy count limits? I know it will be dependent on the object (ex. building vs. weapon), but have there been any general guidelines set?

Edited by ImsumDave
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I can help with modeling and texturing. I don't have a huge amount of time at the moment, but I can help wherever possible. Best to give me a low priority job. What are the texture size and model tri/ploy count limits? I know it will be dependent on the object (ex. building vs. weapon), but have there been any general guidelines set?

Great! :smile:

 

Converting our custom models is quite easy. Depending on the tileset they need to be optimized model and texture wise (often too shiny).

Plz register at our forum and send me a PM (sandor), I'll give you access to our model library. We can dicuss how to proceed, there's no hurry so take all the time you need.

For example Phitt's Dwemer tileset texture's don't need tweaking (released as a resource when ready), we have to check the nifs that's all.

Obviously you'll be credited.

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