vankedisi94 Posted September 8, 2020 Share Posted September 8, 2020 It would be amazing to travel with the big ships that are docked. idk if this is possible but i trust my modder firends thanks Link to comment Share on other sites More sharing options...
cumbrianlad Posted September 8, 2020 Share Posted September 8, 2020 Sounds tough, but I don't mod TW3... yet! I only know Skyrim and effects like this are tough even with CK, papyrus scripting and the (difficult, limited but possible) ability to alter animations. I can certainly think of one place where it'd be nice, though. Those 100-odd Skellige offshore treasure stashes where your boat can get damaged and sunk by sirens! Let them try to sink a galleon or a Skellige longboat! At the very least it would need new animations, new models (meshes) and I haven't got a clue what the TW3 equivalent of adding new activators would be! (The instruction to use the tiller in a sailable dinghy is what I'd call an activator. It would need to be added to the ship's wheel. The wheel would then need an animation for Geralt to use it, spin it to turn the ship etc... this looks extremely complex from the point of view of modding Skyrim... and modding TW3 is much harder!) I don't think you could sail the ships that are already in-game, even if this could be cracked. It would not be possible unless the mods I outlined above could be applied to all vanilla ships. Also, it could and most likely would interfere with vanilla NPC AI and could crash the game. Then you'd need new animations for the sirens. They would otherwise either fail to attack or attack the longship, or attack it as if it was a little sailing dinghy. Neither of which would be good. You'd need new, sailable ships/longships that would avoid such issues, imo. As I said earlier... this looks extremely complex and for very little gain. Ahoy, me hearties! Nice thought, but I doubt you'll ever see it. (Just being honest, here) Link to comment Share on other sites More sharing options...
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