mprep Posted February 8, 2013 Share Posted February 8, 2013 (edited) I am trying to make a Hearthfire food compatibility patch for a realism mod called Total realism - Basic needs . I loaded all the required esm and esp files: Skyrim.esm , Update.esm, HeathFires.esm and the mod's esp file and of course the patch esp (which I set to the active file). Then I go to the effects and edit them: delete the vanilla ones and add the mod's effects. However, after I save and quit the CK and try to load it later I noticed an error that it can't find the effect for the foods I edited even though I loaded all the required files. Also when I check the foods effects, I see none. So, does anyone know how to fix this? Thanks in advance. P.S. Can someone fix the typo in the post's name? Edited February 8, 2013 by mprep Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 9, 2013 Share Posted February 9, 2013 I am trying to make a Hearthfire food compatibility patch for a realism mod called Total realism - Basic needs . I loaded all the required esm and esp files: Skyrim.esm , Update.esm, HeathFires.esm and the mod's esp file and of course the patch esp (which I set to the active file). Then I go to the effects and edit them: delete the vanilla ones and add the mod's effects. However, after I save and quit the CK and try to load it later I noticed an error that it can't find the effect for the foods I edited even though I loaded all the required files. Also when I check the foods effects, I see none. So, does anyone know how to fix this? Thanks in advance. P.S. Can someone fix the typo in the post's name? You are loading more than one ESP at the same time? because, thats pointless, you can only modify ESM records/Forms and you can only save one ESP at a time. What you can do, if you're trying to provide a patch for a mod that is an ESP, is convert it to ESM. Duplicate the ESP file, rename its extension to ESM, load that renamed ESM in the CK (set as active aswell) and when done loading, just save. Close the CK, and now you can load the ESP patch to have the new ESM as master. Link to comment Share on other sites More sharing options...
mprep Posted February 9, 2013 Author Share Posted February 9, 2013 I am trying to make a Hearthfire food compatibility patch for a realism mod called Total realism - Basic needs . I loaded all the required esm and esp files: Skyrim.esm , Update.esm, HeathFires.esm and the mod's esp file and of course the patch esp (which I set to the active file). Then I go to the effects and edit them: delete the vanilla ones and add the mod's effects. However, after I save and quit the CK and try to load it later I noticed an error that it can't find the effect for the foods I edited even though I loaded all the required files. Also when I check the foods effects, I see none. So, does anyone know how to fix this? Thanks in advance. P.S. Can someone fix the typo in the post's name? You are loading more than one ESP at the same time? because, thats pointless, you can only modify ESM records/Forms and you can only save one ESP at a time. What you can do, if you're trying to provide a patch for a mod that is an ESP, is convert it to ESM. Duplicate the ESP file, rename its extension to ESM, load that renamed ESM in the CK (set as active aswell) and when done loading, just save. Close the CK, and now you can load the ESP patch to have the new ESM as master.I did the above but how do I make it use the ESP version of the mod and not the ESM because I'd like to upload it to the Nexus? Also, If I launch it without the ESM (moving it out of the Data folder) and with the ESP it shows the Bethesda logo and then crashes to desktop. Link to comment Share on other sites More sharing options...
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