codename06 Posted February 8, 2013 Share Posted February 8, 2013 For making, I opened and observe hair mod.nif (can be equipped) Many hair mod which can be equipped have just two ninode. npc head and npc spine2. If I make new hair mod, Could I add new ninode? I want to know that I can add new ninode. (ex NPC spine1, NPC L clavicle,NPC R clavicle) Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 8, 2013 Share Posted February 8, 2013 For making, I opened and observe hair mod.nif (can be equipped) Many hair mod which can be equipped have just two ninode. npc head and npc spine2. If I make new hair mod, Could I add new ninode? I want to know that I can add new ninode. (ex NPC spine1, NPC L clavicle,NPC R clavicle) Just bring the mesh to Blender/3DS Max, weight paint the vertex groups/nodes you which to affect the mesh and export with a new base skeleton. The Bif Scripts will create the adequate needed nodes for you Link to comment Share on other sites More sharing options...
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