krlovins Posted February 9, 2013 Share Posted February 9, 2013 First im fairly new to modding fallout and i got this to work before but no it crashes before i get the to the main title screen. Load Order Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espMart's Mutant Mod.esmEVE.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional Restore Tracers.espWeaponModKits - BrokenSteel.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - PointLookout.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + Project Beauty.espEVE.esp Total active plugins: 46Total plugins: 46 Any ideas? Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2013 Share Posted February 9, 2013 Mart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + Project Beauty.esp remove those. kitty. Link to comment Share on other sites More sharing options...
prensa Posted February 9, 2013 Share Posted February 9, 2013 krlovins - Hello! "it crashes before i get the to the main title screen." Modded Fallout 3 crashing on startup is almost always due to a missing master, in other words a plugin is missing another that it needs to work. If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work. A very common mistake is to use patches without having the actual mod they were made for. In your case you've got: Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Which is a patch for using MMM, FWE & Project Beauty but you don't have Project Beauty so it will crash your game on startup. Unitck & remove it to stop those startup crashes. By the way, you also need to untick & remove these: Mart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.esp As they are included in the Mart's Mutant Mod - FWE Master Release.esp patch that you have. That should leave your MMM plugins thus: Mart's Mutant Mod.esm (fine where it is) Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.esp Hope this helps! Prensa Link to comment Share on other sites More sharing options...
GameTripp Posted February 24, 2014 Share Posted February 24, 2014 (edited) I know this thread is a year old but, would you have to remove mods that are made for DLCs if you don't have them? Such as Mart's Mutant Mod - DLC Zeta.esp, would I have to remove that file if I dont have the Zeta DLC? Could it cause my game to crash if didn't? Edited February 24, 2014 by GameTripp Link to comment Share on other sites More sharing options...
M48A5 Posted February 24, 2014 Share Posted February 24, 2014 I know this thread is a year old but, would you have to remove mods that are made for DLCs if you don't have them? Such as Mart's Mutant Mod - DLC Zeta.esp, would I have to remove that file if I dont have the Zeta DLC? Could it cause my game to crash if didn't?The compatibility patch for the DLCs will be looking for the DLCs as masters for the patch. If you do not have the DLCs, the game will crash. You do not need a patch for something you don't have. Link to comment Share on other sites More sharing options...
GameTripp Posted February 24, 2014 Share Posted February 24, 2014 Cool. I was about to delete them but just wanted to make sure. Thanks. Link to comment Share on other sites More sharing options...
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