YouDoNotKnowMyName Posted September 10, 2020 Share Posted September 10, 2020 Good evening everybody! I know that there is a mod somewhere that "swaps" the "pre-war money" and "caps", so that the "pre-war-money" is used to pay for things and caps can be sold as a MISC item.I know how something like that could be done. (just swap the meshes, change the names of the objects, done) What I want to do is this:Have the currency in the "normal" Fallout4 worldspaces be caps, but in one of my custom worldspaces, use a different "currency", for example the pre-war money. I know i could make a script that "removes" the pre-war money from the players inventory and adds the object that the player wants to buy.Something like that would be fine for a vending machine, but not for acutally "buying/selling from/to an NPC".I want to use the "vanilla" trade menu for that if possible. Would something like this be possible? I know, it is probably one of those ideas that will not really be possible because I am trying to mess around with the "base game mechanics" and that is just like trying to dig through stone with just your hands.Somehow possible, but very very difficult. The reason I want to do this:I am currently working on a small "custom worldspace" (basically a small island about as small as the "Commonwealth" worldspace).And it wouldn't really make sense that they would use "bottlecaps" as a currency there ...But I don't want to change it for the entire game, just for that one worldspace. Link to comment Share on other sites More sharing options...
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