YouDoNotKnowMyName Posted September 12, 2020 Share Posted September 12, 2020 Good evening / early morning everybody! I am currently trying to convert a "texture and mesh replacer mod" into a "non-replacer mod". Basically instead of overwriting the vanilla meshes and textures, the mod should add new new meshes and textures (and I will have to make an ESP that actually adds the mehses as "static objects"). So, I thought I would just put all of the assets from that mod into it's own "subfolder", so that it doesn't overwrite the vanilla stuff. But that means that I will have to "update" the paths of the texture files in all of the NIFs.This is a lot of work. Is there a xEdit script to do this? Basically add a "prefix" to the path of each texture file that gets used in a NIF.I know that xEdit can do some NIF stuff, because I had a look at the xEdit scripts and some of those had something to do with NIFs, so this might be possible somehow. So for example: Textures/Trees/ExampleTree01_d.ddsTextures/Trees/DeadTrees/ExampleTree02_d.dds would become Textures/NewTrees/Trees/ExampleTree01_d.ddsTextures/NewTrees/Trees/DeadTrees/ExampleTree02_d.dds So kind of "offset" the texture paths for a bunch of NIFs. Link to comment Share on other sites More sharing options...
DieFeM Posted September 12, 2020 Share Posted September 12, 2020 In xEdit, there's a script named "NIF - Batch textures replacement". Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted September 12, 2020 Author Share Posted September 12, 2020 (edited) Ok, thanks!I will have a look at that ... EDIT: It worked perfectly!Thanks again! Edited September 12, 2020 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
sa547 Posted November 6, 2020 Share Posted November 6, 2020 Sorry for the necro. I see nothing converted even if it seems I entered everything correctly. How did you do it? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted November 6, 2020 Author Share Posted November 6, 2020 (edited) Converted?This isn't for "converting" textures. It is a way to change the path of a texture files.For example: Textures/MyMod/Texure01_n.ddstoTextures/MyMod/ExampleFolder/Texure01_n.dds Edited November 6, 2020 by YouDoNotKnowMyName Link to comment Share on other sites More sharing options...
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