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No More Bips


Slyvena1

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Please re-read Chapter II of the Forum Rules. Repeatedly bumping your thread is a form of spamming.

 

Equipping items in Fallout 3 does not work by script -- it works by checking if any existing item uses a certain slot (bip), and it then unequips any item using the same slot as the new item.

 

So while unlimited bips may be possible, it is not as trivial as editing a single script. As you mention yourself in Fallout 3 we can no longer just remove all bip slots from an item to make it universally compatible, so the solution lies elsewhere.

 

Given that we have had the GECK less than a month, and external tools like FOSE are still in the development phase, you can't expect a magical solution so quickly... especially not within days of posting on it.

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