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Creating a player's twin. Can be done through script?


antstubell

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SavePCFace is a console command. There is no Papyrus equivalent. So you'd first need that one mod that allows papyrus to have access to console commands and then see if this is one of those commands made available through there. Then you have to be concerned about whether or not the player is using RaceMenu overlays. The aforementioned SavePCFace does not save RaceMenu overlays and possibly other things. And I have no idea how to get the data from the created file back into the game. Its purpose is to use the stock character generator to save face data for import into the Creation Kit as opposed to fiddling with settings inside the CK itself.

 

There was / is Familiar Faces but that puts previous player characters into the game and not the current character.

 

You can use PlaceAtMe to place another instance of the player character. But again, it won't utilize any RaceMenu overlays. You'd have to force it into a quest alias and use that to give it whatever AI packages or scripting it might need. I've seen this done for complete replacement mannequins intended to look like the player.

 

The other route would be to have a series of default actors (male and female of each race including vampire versions), flag them to get their appearance from the player actor, then determine in-game what race and gender the player has chosen then spawn the correct actor variant. But that might require a little bit of save game tomfoolery to get working.

 

And in any event, if the player is using a mod that gives the player character a different body base any NPC variant you could possibly come up with won't utilize the same body as the player.

 

In a nutshell, with some playing around you might get close but you'll never be able to get an exact identical copy unless perhaps everything is completely stock.

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