LadyHonor Posted September 15, 2020 Share Posted September 15, 2020 The tutorial I'm following for my house mod is at TESA....in the instructions, it tells you when you're getting ready to set your house in the exterior world, to find your cell and rename it if it the "wilderness" name hasn't been changed. I found a spot....it was named "Wilderness" so i changed it's name to my mod.....Then I loaded up the game and high-tailed it to the spot I placed....all looked good, but....on the way there, I went through a different spot, not far from where I put it, that I like better....sooooo.....what do I do? I'm I stuck with the original spot or is there a way to undo what I've already done? Man I so suck at this. lol Forgive me for being an idiot. Link to comment Share on other sites More sharing options...
Hanaisse Posted September 15, 2020 Share Posted September 15, 2020 Yes, you can undo it fairly easily. Load up your .esp in SSEEdit, look for the Worldspace record, right click and "Remove".You now have a clean slate to place it anywhere else. Link to comment Share on other sites More sharing options...
LadyHonor Posted September 16, 2020 Author Share Posted September 16, 2020 That worked beautifully. Thank you so much! Link to comment Share on other sites More sharing options...
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