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Intro.bk2 no sound in game


unkopek

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Hi all people,

 

i try to make my first mod but i have a big problem for the Intro.bk2

 

I use Bink Video

my video for the new intro is already .wmv format

QuickTime is installed on my computer

 

I convert my .wmv to .bik with Bink Video and i rename the file .bk2

 

When i play this .bk2 file on QuickTime and Vlc all are ok: movie with sound

 

but

 

When i go in the game / start new game it's just the movie without sound.............

 

I not understand why :wallbash:

 

thank you in advance for your answers and your help

 

 

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Thank for your reply but MUS_MainTheme.xwm it's for the main menu (MainMenuLoop.bk2 ) , not for the Intro. Intro.bk2 it's the cinematic intro when you start a new game ( War, War never changes ) I would like change this movie.

Edited by unkopek
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I try try try but i not understand why no sound in my Intro.bk2 , only in the game, when i play my Intro.bk2 in Quicktime, Bink Video and Vlc it's ok: video with sound

and in the game: video without sound.

 

I repeat, i need help for the file Intro.bk2 not for the MainMenuLoop.bk2 ( i know make a new main menu theme )

Edited by unkopek
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Victory!!!!!!!!!!!!!!!!!!!!!! it's ok now!!!!!!!!!!!!!

 

Little tutorial:

 

First step:

 

You need 2 files, your video.wmv and a music. wav

 

1: install Quicktime

 

2: run Bink Video

 

3: compress your video.wmv ( Bink it )

 

4: waiting.... you can go drink a coffee, smoke a cigarett or other ( peace man )

 

5: now, you have a video.bik

 

6: (always on Bink Video) select this video.bik and clic on "Mix in Sound"

 

7: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video2.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 1 ]

clic on Mix, waiting........

 

8: now, you have a video2.bik

 

9: (always on Bink Video) select this video.bik and clic on "Mix in Sound"

 

10: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video3.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 8 ]

clic on Mix, waiting........

 

11: now, you have a video3.bik

 

12: (always on Bink Video) select this video3.bik and clic on "Mix in Sound"

 

13: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video4.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 5 ]

clic on Mix, waiting........

 

14: now, you have a video4.bik

 

15: (always on Bink Video) select this video4.bik and clic on "Mix in Sound"

 

16: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video5.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 4 ]

clic on Mix, waiting........

 

17: now, you have a video5.bik

 

18: (always on Bink Video) select this video5.bik and clic on "Mix in Sound"

 

19: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video6.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 3 ]

clic on Mix, waiting........

 

19: now, you have a video6.bik

 

20: (always on Bink Video) select this video6.bik and clic on "Mix in Sound"

 

21: In "sound file to mix" select your music.wav

In "output file info" you can choice a name, by example Video7.bik

In "Mixing info" : Sound compression level [ 4 ]

Mix into what Bink track number [ 2 ]

clic on Mix, waiting........

 

22: now, you have a video7.bik, you can close Bink. Rename your Video7.bik-----> Intro.bk2

23: save the original Intro.bk2 of your Fallout in other place and copy past your new Intro.bk2

 

I hope it's ok for the other people , maybe a people can make a more easy tutorial

Edited by unkopek
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And now, i not understand why i can not publish my mod: In Media /

Your mod images (At least 1 required to publish)

To give people a better idea of what they can expect from your mod, some in-game images should be included.

We recommend you use image sizes of 1920x1080 (16:9). This will fit best within this area and will retain a consistent look across any sort of device our users browse with. Max file size 8MB. We only accept JPG, PNG or GIF (not animated) images.

  • Drop an image here to upload it
    Or browse for an image
    Nexus dont want my image file ....................... :wallbash:
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  • 4 years later...

Hi,

I know it’s been a long time since the last message here, but I wanted to leave this reply in case anyone still needs help with this process.

I saw your tutorial about converting video files for Fallout 4 and adding audio tracks. It’s great work, but I think I can suggest a simpler method that uses two batch scripts to streamline the process.

The idea is to separate the tasks into two scripts:
1. The first script converts the video files to `.bk2` format without audio.
2. The second script adds the audio tracks to the `.bk2` files.

This way, if you already have `.bk2` files without audio, you can skip the first script entirely and directly use the second one, avoiding the need to reconvert the original videos.

Before using the scripts, you’ll need to add `radvideo64` to your Windows PATH so it can be called from any folder in the command prompt. Here’s how to do it:
1. Locate the folder where `radvideo64.exe` is stored.
2. Open the Start menu, search for "Environment Variables," and select "Edit the system environment variables."
3. In the window that opens, click on "Environment Variables."
4. Under "System Variables," find the `Path` variable, select it, and click "Edit."
5. Add the folder path where `radvideo64.exe` is located, then click "OK" to save.

If you don’t want to add radvideo64 to your Windows PATH, you’ll need to replace radvideo64 in the scripts with the full file path in quotes to the radvideo64.exe executable.

---

### First script: Convert videos to `.bk2` format

Here’s the command used in the first batch script:

for %%f in (*.mp4, *.webm, *.avi, *.wmv, *.mpeg) do radvideo64 Binkc %%f %%~nf.bk2 /v100 /d0 /m3.0 /l4 /p8

You can save it in a file like "_videosToBink2.bat" for example.

Here’s what it does step by step:
1. `for %%f in (*.mp4, *.webm, *.avi, *.wmv, *.mpeg)`: Loops through all video files in the current directory with extensions like `.mp4`, `.webm`, `.avi`, `.wmv`, and `.mpeg`.
   - `%%f` represents the current video file being processed.

2. `radvideo64 Binkc`: Calls the RadVideo64 tool with the `Binkc` command, which is used to convert video files into the `.bk2` format.

3. Arguments passed to `radvideo64 Binkc`:
   - `%%f`: The input video file.
   - `%%~nf.bk2`: The output file, where `%%~nf` is the name of the video file without its extension. For example, `video.mp4` becomes `video.bk2`.
   - `/v100`: Sets the video quality to 100%.
   - `/d0`: Disables audio during the conversion (this step creates `.bk2` files with no sound).
   - `/m3.0`: Compresses the video using a quality multiplier of 3.0 (a higher value means better compression but lower quality).
   - `/l4`: Configures the video for 4 audio tracks (required later for adding sound).
   - `/p8`: Enables multi-threaded processing with up to 8 threads for faster conversion.

This script will create `.bk2` files from all the video files in the current directory without audio tracks.

---

### Second script: Add audio tracks to `.bk2` files

This script directly modifies the `.bk2` files in the current directory to add audio tracks. Make sure to back up your `.bk2` files before running this, as it will overwrite them.

Here’s the command:

for %%f in (*.mp4, *.webm, *.avi, *.wmv, *.mpeg) do for /l %%i in (1,1,5) do radvideo64 BinkMix %%~nf.bk2 %%f %%~nf.bk2 /l4 /t%%i /o

You can save it in a file like "_videosToBink2_AddMix.bat" for example.

Explanation step by step:
1. `for %%f in (*.mp4, *.webm, *.avi, *.wmv, *.mpeg)`: Loops through the same video files as before.
   - `%%f` represents each video file in the directory.

2. `for /l %%i in (1,1,5)`: Creates a nested loop that iterates from 1 to 5 (inclusive), representing the 5 audio tracks that will be added (one for each language).
   - `%%i` is the current track number being added.

3. `radvideo64 BinkMix`: Calls the RadVideo64 tool with the `BinkMix` command to mix audio tracks into the `.bk2` files.

4. Arguments passed to `radvideo64 BinkMix`:
   - `%%~nf.bk2` (1st occurrence): The `.bk2` file to modify.
   - `%%f`: The source video file (used to read additional data, possibly audio streams).
   - `%%~nf.bk2` (2nd occurrence): The output `.bk2` file, which will be overwritten with the added audio tracks.
   - `/l4`: Ensures the `.bk2` file is configured for 4-channel audio.
   - `/t%%i`: Specifies the track number to add (ranging from 1 to 5, depending on the loop iteration).
   - `/o`: Overwrites the existing `.bk2` file without prompting for confirmation.

### Important note about audio tracks:
If you’re not planning to have your mod translated into multiple languages (which is usually the case), there’s no need to worry about distinguishing the channels for different languages. The second script simply copies the audio from the original video onto all 5 channels, so the same audio will play regardless of the language setting.

However, if you do want to use distinct audio tracks for the 5 supported languages (e.g., English, French, German, Spanish, Italian), you’ll need to do some research to determine which track corresponds to which language.
---

I hope these scripts simplify the process for you! Let me know if you have any questions. 👍

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