PrometheusTS Posted December 24, 2008 Share Posted December 24, 2008 Possible to create an area that is unpassable like the heavily radiated area but crossable only with a full protective suit? Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted December 24, 2008 Share Posted December 24, 2008 Not sure about this, but couldn't you make a special suit that you can buy from Moira, Traiders, etc. that has the Rad resistance at 100%, or around 100%? Which would mean that they would die from the rads without the suit but with the suit they would experience no rads, or only some rads? Link to comment Share on other sites More sharing options...
Khet Posted December 24, 2008 Share Posted December 24, 2008 Well, I can't do any testing since I don't have access to the GECK (nor Fallout 3 itself) but I believe something like this would work. It would have to be a trigger around the area but should look something like this. scn ScriptName Short Safe Begin GameMode If Player.GetEquipped RadiationSuitID == 1;Might need GetIsEquipped, I forgot. Set Safe to 1 RadiationMarkerReference.Disable Else Set Safe to 0 RadiationMarkerReference.Enable EndIf You should be able to attach that to either a quest or a trigger, though if you take the trigger route I wouldn't recommend having OnActivate since I think it would only run when you cross the 'border' and not while you're inside, hence the need for GameMode. As I said before, I cannot test this and I probably made a few errors here and there but it should give you an idea. You'll need to set up a Radiation marker, make it a persistant reference and give it a reference ID (Replacing my RadiationMarkerReference with your chosen RefID) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.