JayayePea Posted November 26, 2020 Share Posted November 26, 2020 I would like to slow down the passage of time in Cyrodil. I tried the method in the Oblivion Tweak Guide, which is as follows: fGlobalTimeMultiplier=1.0000 - Raising the value above 1 speeds up the rate at which world time passes, lowering it below 1 slows down time. This setting is interesting for watching rapid-motion sunsets/sunrises for example.The result was that everything slowed down; for example, the speed at which NPCs walk slowed with each decrease in the number I tried. Is there another setting anyone knows of or perhaps a mod that will just slow the passage of time without slowing down actions within the world? I would like to slow down the passage of time in Cyrodil. I tried the method in the Oblivion Tweak Guide, which is as follows: fGlobalTimeMultiplier=1.0000 - Raising the value above 1 speeds up the rate at which world time passes, lowering it below 1 slows down time. This setting is interesting for watching rapid-motion sunsets/sunrises for example.The result was that everything slowed down; for example, the speed at which NPCs walk slowed with each decrease in the number I tried. Is there another setting anyone knows of or perhaps a mod that will just slow the passage of time without slowing down actions within the world? TimeScale is what you want, but beware that it can, and does, break certain quests if you have TimeScale set to anything other than the default 30 when the quest starts -- the paintings with the trolls in Cheydinhal is one such quest. In the console type: <For real time>set timescale to 1 <For default game time>set timescale to 30 Could you give a list of quests that will break if the time scle isn't set to thirty? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 26, 2020 Share Posted November 26, 2020 I would like to slow down the passage of time in Cyrodil. I tried the method in the Oblivion Tweak Guide, which is as follows: fGlobalTimeMultiplier=1.0000 - Raising the value above 1 speeds up the rate at which world time passes, lowering it below 1 slows down time. This setting is interesting for watching rapid-motion sunsets/sunrises for example.The result was that everything slowed down; for example, the speed at which NPCs walk slowed with each decrease in the number I tried. Is there another setting anyone knows of or perhaps a mod that will just slow the passage of time without slowing down actions within the world? I would like to slow down the passage of time in Cyrodil. I tried the method in the Oblivion Tweak Guide, which is as follows: fGlobalTimeMultiplier=1.0000 - Raising the value above 1 speeds up the rate at which world time passes, lowering it below 1 slows down time. This setting is interesting for watching rapid-motion sunsets/sunrises for example.The result was that everything slowed down; for example, the speed at which NPCs walk slowed with each decrease in the number I tried. Is there another setting anyone knows of or perhaps a mod that will just slow the passage of time without slowing down actions within the world? TimeScale is what you want, but beware that it can, and does, break certain quests if you have TimeScale set to anything other than the default 30 when the quest starts -- the paintings with the trolls in Cheydinhal is one such quest. In the console type: <For real time>set timescale to 1 <For default game time>set timescale to 30 Could you give a list of quests that will break if the time scle isn't set to thirty? UESP gives this kind of infos. I prefer not to spoil you. Link to comment Share on other sites More sharing options...
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