Leon026 Posted December 24, 2008 Share Posted December 24, 2008 I checked out the additional mob spawn addons, love them - but at the same time they just don't add that 'oh poo' factor like you'd sort of expect. I mean, looking at some of the settlements, some of them are completely blockaded to fend off against seriously nasty things. But a few super mutants isnt exactly really nasty. So hence I start thinking about other post-apocalyptic movies where the dangerous made travelling alone a total hazard. Ideas that came to mind? Pitchblack, Gears of War, 28 Days After, Resident Evil. The idea I was thinking, is why not make the night more dangerous, to the point that you'd go "well poo, its 5pm and the sun is setting... I better find some shelter" ? Packs of starving dogs, for example for the most logical solution, to the whackier nocturnal mobs that are only active during the night. Wonder the difficulty of scripting something like that Link to comment Share on other sites More sharing options...
Khet Posted December 24, 2008 Share Posted December 24, 2008 Well, while I wouldn't do something like this, if you're willing to learn the GECK the time of day detection would be easy. You'd need a GetGameHour < 9 && GetGameHour > 19 (9 am to 9 pm) and then activate the spawns (enable), otherwise have them disabled through this line ElseSpawn.Disable. So, something like this: GetGameHour < 9 && GetGameHour > 19 Spawn1.Enable Spawn2.Enable Else spawn1.Disable Spawn2.Disable Each spawn point would have to be a persistant reference with a reference ID (which you would replace Spawn1 with the new ID) From there you can make the physical changes to the enemies by editing their templates. Make super mutants stronger, tweak raiders and all that. Link to comment Share on other sites More sharing options...
CowgirlFromHell Posted December 24, 2008 Share Posted December 24, 2008 Hmm. I really like the idea of this. It's very I am Legend like. Though I don't know how somebody would script something like this, but it sounds like it shouldn't be too hard if you'd be able to script it so that at a certain time "x" amount of spawns becomes "x * 10" amount. Good idea... And I was thinking that maybe at night time, if possible, have more feral ghouls and glowing one's spawn. To kind of give the wasteland a more of a "zombie" like feel. Link to comment Share on other sites More sharing options...
jkruse05 Posted December 24, 2008 Share Posted December 24, 2008 Yeah, like the most recent patch for STALKER: SoC. Nights in that aren't safe at all, best to find high ground and wait it out. What I would do is find 'dungeons' where certain kinds of creatures are typically found. Then at night spawn a bunch outside and set them on long patrols, that way it's like they're out hunting, so there's at least some reason for the increase, it won't just be random. Link to comment Share on other sites More sharing options...
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