orkel1215 Posted September 17, 2020 Share Posted September 17, 2020 Let me preface this with: I don't really know anything about textures, I don't normally deal with textures or models at all. However a mod that I'm working on requires a invisible NPC, or at least the appearance of being invisible. Im making an NPC act like a armor stand basically so if they are wearing armor than I don't want to see there head. If that makes any sense. Link to comment Share on other sites More sharing options...
dubiousintent Posted September 17, 2020 Share Posted September 17, 2020 Haven't done this myself, but note that there is a miscellaneous "stat" called "Invisibility - If nonzero, the actor is completely invisible" (actor code 48). So try: [Actor].SetAV Invisibility 1where "[Actor]" is a reference to the Actor in question. You can also use the NVSE function "ActorValueToStringC 48" to return the string name for 'actor code 48' if "Invisibility" doesn't work. -Dubious- Link to comment Share on other sites More sharing options...
UnvalidUserName Posted September 17, 2020 Share Posted September 17, 2020 Yep, dubious method would work, you can also set the chameleon stat for it to around 99 or so. Lastly, It might also work if you can make custom race that has no meshes but has a skeleton. I have no experience with this last method Link to comment Share on other sites More sharing options...
Armok74 Posted September 18, 2020 Share Posted September 18, 2020 Depends on what kind of armor said NPC would wear. But for some kind of universal armor stand it would be much easier IMO to just create "Mannequin Race". Basically custom race with white texture(or any other it's up to you). If you don't want head to show up just erase all fields in face data tab in race editor. Works fine if you dont mind hole in the body model where head would be. Link to comment Share on other sites More sharing options...
orkel1215 Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) So I tried the Invisibility and it didn't work for me at all. And no matter what I did with the textures they never worked as intended, When there where no textures listed they just turned into purple heads (I'm lame at textures :sad: ) What I did to Solve the issue is check what equipment slots the actor has equipped and equip "Dummy items" that have no model but take up 1 or more equipment slots, so the game engine removes those parts of the model for me. Thanks for the responses. Edited September 19, 2020 by orkel1215 Link to comment Share on other sites More sharing options...
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