Bobio567 Posted February 12, 2013 Share Posted February 12, 2013 (edited) Alright, so I've been working for a while in a house mod that adds a Dead Money style outpost to Goodpsrings for eventual use as a house. Everything has been going pretty well until I jump ingame and walk up to the structure. For some reason, the entire complex shows up at a considerable distance but will only fade away by the time one gets to the Yangtze Memorial and the "Casa Del Toro" as I call it is virtually invisible. I've been tinkering around with the LOD Generation for a short whiel and I am a complete noob on the subject. Before work on the mod can continue, I want to know if there is any way that I can get this structure to be visible from far away via the LOD. http://imageshack.us/a/img221/6933/71799449.jpg http://imageshack.us/a/img72/7690/72666664.jpg http://imageshack.us/a/img837/6227/90605473.jpg Edited February 12, 2013 by Bobio567 Link to comment Share on other sites More sharing options...
TrickyVein Posted February 12, 2013 Share Posted February 12, 2013 Yes; create LOD meshes for each one of the modules and then regenerate LOD for the Mojave Wasteland. LOD models are located in the same directory as their corresponding wold models and tagged with '_LOD.' The textures they use should be limited in resolution, 2562 (really, 1282) and smaller and be converted to .TGA and - in addition to being a .dds - placed in an equivalent directory in the 'Source\textures tga' folder located in 'Bethesda Softworks' with the 'Fallout New Vegas' parent folder. In order to prevent altering the assets from Dead Money, I would re-import the models you want to create LOD for, naming them something else and then check the 'visible when distant' box in the world model's properties. Link to comment Share on other sites More sharing options...
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