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Any way to "transfer" interior cells between mods?


Invctus

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Hello,

 

I created a heavily revised version of the interior of Castle Dour for a mod, but somewhere along the line I made a disastrous, stupid mistake and it seems to have replaced the original Castle Dour cell, thus ruining the Imperial Legion/Civil War questline (because everyone who used to be in Castle Dour is now gone). Is there any way that I can copy the contents of the edited cell (which I spent a LOT of time on) into a blank cell in a different .esp? So I can continue my work without breaking a major questline.

 

Thank you!

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Open CK with your skyrim.esm, the esp which you have made the edit (edit A), and 1 more esp set as the active file (edit B) = the one you want to transfer to)

create a new cell

copy the stuff from your Castle dour cell from edit A into the new cell

Save your esp

reload your esm & and edit B esp.

Dont include edit A

 

your castle dour cell should be restored to its original state, but will still have the * for dirty edit.

Then just clean up your dirty edit, there should be plenty of tutorials on that

Edited by Noobo
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@Noobo, Yeah and have the CK have a coniption fit about duplicate ID's then arbitrarily change them.

 

Get tes5edit and copy the cell to the mod you want it in, change the cells name, then open that mod in the CK and copy the contents to the correct cell, fix the load door(s), save and exit. Open it again in Tes5edit and delete the copied cell you no longer need, check for errors, and clean the mod.

 

If tes5edit wont copy to the mod then create a new one in the CK and it should copy to it, then you can use that following Noobo's directions.

 

*Edit, Noobo, Normaly I would agree with what you suggested but in the case of cells its not a great idea. I accidently deleted the wrong cell once in a mod and didnt realize it until I went to test and discovered I deleted a cell I wanted and not the cell i no longer needed. So I opened the CK loaded the mod as active and a backup to replace the cell and then the CK changed the names and id's of every cell and custom object in my mod. The backup was over 8 hours work behind and I had to now fix everything the CK broke or just do the 8 hours worth of work all over again.

Edited by jet4571
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