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[WIP] Dark Brotherhood Overhaul


InsaneWhitey28

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Whelp thought I'd post this here to see how much interest I'd get, want to hash this out before I actually start doing anything in CK. I also want to figure out what's doable and what's not, but anyways. I've come across a few threads like this looking around on different forums, but most of them seem to be rather dead. I started playing Oblivion and managed to get to the DB before the game decided to lose my save like a jerk, but I digress. Just from the first couple of quests in there I absolutely adored how it was set up, and I was left wondering why the heck the DB in Skyrim couldn't be the same. It could be built back up from the ground, and you could implement some of the old systems back from Oblivion. I'll need to do some heavy Lore researching on this, but so far this is where my brain is going.

--- Open new Sanctuaries around Skyrim. Locations so far unknown, number of them unknown.
--- Assign Speakers to the Dark Brotherhood, a full original council set. Nazir comes to mind, but I'm not sure I want to touch his spiffy AI packaging.
--- Add NPCs to recruit to the DB.
--- Ability to assign assassination contracts through the Speakers and recruit DB members through the Speakers.
--- A new storyline to go with these features.
--- Increase DB influence and rumors a bit like the Thieves Guild was.
--- Revive the Shadowscales?
--- Compatibility with Dark Brotherhood Resurrection.

I have other ideas for it but this is just the basics. Eventually this mod will be given and name and all the nice fancy stuff that comes with it, but for nooow. Just want to hash it out and see how many would be interested in this project or helping with the project. I dearly love the DB, and it always annoyed me that I could never order my minions about. or rather, I was doing all the grunt work while my initiates did nothing but cook. :I

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This seems pretty awesome to me! I'm currently working my way through the DB -- in between working on my own mod, of course -- and I'm loving it so far. Pretty exciting who all you get to assassinate as you go...

 

I would strongly recommend that most of these ideas -- a full council of Speakers, recruiting NPCs, etc. -- not be available until the player has restored the DB. The whole point of that quest line is that they've fallen from where they once were, and until you complete a certain very-high-profile contract they're really in no position to have or be doing any of that.

 

I may have more thoughts to add once I finish the quest line myself. One thing I'd love to see (may already be there in vanilla, I dunno, haven't finished the quest line yet) is Radiant quests to run off to the various cities and towns around Skyrim to murder random NPCs. Better yet, you should get wind of someone performing the Black Sacrament, go there and get the contract directly from the source.

 

Something like the Thieves' Guild's jobs in each of the major cities, culminating in the creation of a new sanctuary nearby, could be pretty sweet, since you're talking about new sanctuaries already. Not sure what the DB equivalent jobs would be, probably murdering nosy guard captains so they can be replaced by someone more willing to look the other way, or something. Has a risk of seeming too trite and cliche if not done very well, though.

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Radiant quests to run off to the various cities and towns around Skyrim
to murder random NPCs.

 

They already do this in vanilla.

 

 

Better yet, you should get wind of someone
performing the Black Sacrament, go there and get the contract directly
from the source.

This would be completely counter intuitive to the whole "Listener" and "Nightmother" relationship/functionality.

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This would be completely counter intuitive to the whole "Listener" and "Nightmother" relationship/functionality.

How? That's what the Black Sacrament is, a ritual that summons the Dark Brotherhood for your contract. See e.g. the description in A Kiss, Sweet Mother.

 

Well it depends on how far into the questline you are kromey. Some of this might be considered spoilers, but I'm assuuming you're moderately into the questline? Has the jester popped up? I'll spew out what I'm thinking depending on whether spoilers or not. |D

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Well, my statement is based on the result of playing through the series and past TES lore. The Nightmother is the one that hears the Black Sancrement, and then relays that info to the DB through the Listener.

 

 


Prior to completing the DB quest series in Skyrim, Asterid's DB only found out about someone doing the Black Sancrement when people publicly talked/gossiped about someone performing it, which means that if it was done in private and the person doing it kept quiet about it, the DB would never know about it (which should be the majority of the cases).

 

 

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I'm actually curious as to how I could implement that more in this mod. I always enjoyed the fact that you technically had a little telepathy going on with the Night Mother. Not sure if it fits in with the Lore, but I'm preeetty sure it could go long distance if it needed to? Point proven during

the Imperials attack on the Sanctuary and she told you to come to her.

 

 

I was wondering if I could make her an active part in the creating of new Sanctuaries, she would help you find the areas. Also wondering if it'd be possible to re-implement the Warth of Sithis from Oblivion, but in a different manner. Thinking of having the player be the Warth of Sithis as I saw something somewhere about Akatosh being Lorkan, and Lorkan being Ysgermor and the fact that Ysgermor gets reborn or something along the lines. I'm not super familiar with the lore, so anyone who wants to correct me go for it.

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