orangedeal Posted September 23, 2020 Share Posted September 23, 2020 I needed to remove various objects from the game and in order to avoid a drop in performance, I decided to do it like everyone else.World -> PreCombine Geometry for Current CellVisibility -> Generate Visibility for All Loaded CellsVisibility -> Generate Precombined Visibility for All Loaded CellsAdd files from folder Data\meshes\PreCombined to my archive. The Vis folder is not created.The performance is back to the original one, but some objects remain after loading the game (new game). Some objects are invisible - I can't pass through them. They are not present if I just delete the objects in the editor, but then performance drops. Link to comment Share on other sites More sharing options...
orangedeal Posted September 23, 2020 Author Share Posted September 23, 2020 http://distlinks.net/img/lnk1/16b5ipf8zwf.jpg http://distlinks.net/img/lnk1/2vd8x4zhunt.jpg :( Link to comment Share on other sites More sharing options...
Zorkaz Posted September 23, 2020 Share Posted September 23, 2020 Run it again, maybe it helps. Precombined Generation isn't always that precise and doesn't touch all objects Link to comment Share on other sites More sharing options...
orangedeal Posted September 23, 2020 Author Share Posted September 23, 2020 I've tried about 10 times using different combinations.World -> PreCombine Geometry for Current CellVisibility -> Generate Visibility for All Loaded CellsVisibility -> Generate Precombined Visibility for All Loaded CellsWorld -> PreCombine Geometry for Loaded AreaVisibility -> Generate Visibility for All Loaded CellsVisibility -> Generate Precombined Visibility for All Loaded CellsWorld -> PreCombine Geometry for Current CellVisibility -> Generate PreCombine Visibility for Current CellCell View -> Update PreVis/PreComb Timestamp Link to comment Share on other sites More sharing options...
DieFeM Posted September 23, 2020 Share Posted September 23, 2020 (edited) I would disable precombines completely and check if those objects still appear in-game, there's the possibility that those are not part of the precombined meshes but still show up because the references are loaded from the saved game, maybe because they store damage or something like that. Edit: In fact I'm sure that at least one of those objects is not part of the precombined meshes because it is scrapable. Edited September 23, 2020 by DieFeM Link to comment Share on other sites More sharing options...
orangedeal Posted September 23, 2020 Author Share Posted September 23, 2020 If I delete everything in CK, then there are no such objects, but for obvious reasons the performance drops. These objects cannot be scrapped in workshop mode.This is a new game (coc FensRaiderCampExt from the main menu). http://distlinks.net/img/lnk1/6qyh72n6f1.jpg Help :sad: Link to comment Share on other sites More sharing options...
orangedeal Posted September 23, 2020 Author Share Posted September 23, 2020 Could it be that I am creating the ba2 archive incorrectly? I see that the exact same situation without the archive in the Data directory. Maybe the game just doesn't see it? I tried it both from CK and with Archive2 (comes out faster). Also I can't figure out why I only get the PreCombined folder but not the Vis. Link to comment Share on other sites More sharing options...
SKKmods Posted September 23, 2020 Share Posted September 23, 2020 You may need an empty ESP file with the same prefix name as the BA2 to load the archive: MyPrecombine.ESPMyPrecombine - Main.BA2MyPrecombine - Textures.BA2 (if required) Link to comment Share on other sites More sharing options...
Zorkaz Posted September 23, 2020 Share Posted September 23, 2020 Not sure if it helps but if you're using an esl / esm be sure to rename the precombined and previs folder accordingly Link to comment Share on other sites More sharing options...
farts30 Posted September 24, 2020 Share Posted September 24, 2020 I've never done this in CommonWealth Worldspace so make a copy of your esp before you start, precombines can make a mod a little screwy. FO4edit/Worldspace/Block/Sub-Block/Cell. Delete:VISI-PreVis Files TimestampRVIS-In PreVis File OfPCMB-Precombind Files Time StampXCRI - Combined References Redo precomb/previs/vis for cell This may cause some occlusion error, sprint bug etc., and you may not need to delete all references groups, but def XCRI. Link to comment Share on other sites More sharing options...
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