maYuYang Posted December 26, 2008 Share Posted December 26, 2008 Hi there, I'm working on a bigger mod, but encountered a few problems I cannot handle myself: 1st: I'm creating new Perks, and some have negative values. Those are, or better should be "Reduced Sneak" and "Reduced Damage"(lower dmg output of the pc), but I don't know how to set this up. Usually, when creating a Perk with FO3Edit, I create the Perk itself, set references to the effects(in FO3Edit: Spell) which have references to the effects(in FO3Edit: Magic Effect), but since reduced dmg and sneak are not present, I really need help for this. 2nd: Again about Perks, but this time the Condition and PC's Level. I created a Perk with 4 Ranks. While the 1st Rank is obtainable at lvl 2, the 2nd, 3rd and 4th level should be available at later levels(let's say lvl 5 for the 2nd Rank). I'm quite sure that this can be done with Condition in the Perk itself, but I don't know what I have to write for Condition and/or Perk Condition. 3rd: The Last Problem I have with Perks, is again about Conditions: When selecting a specific Perk, Another one should be unavailable. Better Explanation, When selecting let's say Perk X on level 2, Perk Y will be unavailable for the rest of the game. The same happens when selecting Perk Y, in that case X won't be available anymore. That has to work with the Level Condition I explained above, would be great if someone could help me on that. Link to comment Share on other sites More sharing options...
maYuYang Posted December 29, 2008 Author Share Posted December 29, 2008 isn't anybody able to help me with that? Link to comment Share on other sites More sharing options...
erbkaiser Posted December 29, 2008 Share Posted December 29, 2008 1: you will need to create a new magic effect for these. It's pretty easy to do so with the GECK. 2: Look in the GECK at existing Perks (or a Perk mod that already does this). 3: I think this can be done by script. Start both perks as enabled, and set a script to run from game start (use a quest for this) that disables Perk B if Perk A is added to the player character, and vice versa. Link to comment Share on other sites More sharing options...
maYuYang Posted December 29, 2008 Author Share Posted December 29, 2008 1: you will need to create a new magic effect for these. It's pretty easy to do so with the GECK. 2: Look in the GECK at existing Perks (or a Perk mod that already does this). 3: I think this can be done by script. Start both perks as enabled, and set a script to run from game start (use a quest for this) that disables Perk B if Perk A is added to the player character, and vice versa. AH, Of course, why didn't I think of that? That's a good idea, I mean point 3. Yes, I will give it a try, thanks^^ Link to comment Share on other sites More sharing options...
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