logisense Posted February 14, 2013 Share Posted February 14, 2013 Help! I can't get NPCs to talk to each other! First, a little background. I've made a bunker, a direct copy of Hidden Valley 3, with all the activators and scripts removed, and at the bottom of it, I've placed three guys. I have two scripts running. One, where the player enters and all three guys, namely JimREF, JackREF and TomREF, enable and this works! The player passes through a trigger box and they appear. The second, where they exchange some dialogue? Well, I'm not exactly sure. I've made a second trigger box at the bottom of the stairs for the player to pass through, and the plan was, this would start a script that would make these REFs talk to each other. However, it doesn't seem to work. The NPCs turn and look at each other. They might be talking? But there is no text dialogue and the voices I recorded (no lipsync) don't work? Basically, the following script happens when the player enters the second trigger: scn aaBunkertalk begin onTriggerEnter playerJimREF.sayto TomREF JimFirstTopicend At this point, after the topic is said in the quest dialogue, I have a result script for "JimFirstTopic" which goes as TomREF.sayto JimREF TomSecondTopic and then a result script for that, that goes as: JackREF.sayto JimREF JackThirdTopic I'm not sure, if JimFirstTopic is actually firing, and the result scripts are not, or none are working. I hope someone might be able to help. Thanks. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 14, 2013 Share Posted February 14, 2013 While in game go to settings/display and set General Subtitles to ON and you can see if they are talking.Do the voices play in GECK? Double click on the sound file in the Edit Response window to play it.It will not play if you have more than one sound type in that particular file, such as .wav and .ogg. The sound file also has to be named and filed exactly as it is in this window. for example: Data/Sound/Voice/FalloutNV.esm/FemaleOld01/DialogueOl_DialogueOldLady_001424D1_1To generate lip files you have to have FonixData.cdf in Data/Sound/Voice/Processing. You should be able to find it by googling it if you don't have it. Link to comment Share on other sites More sharing options...
logisense Posted February 14, 2013 Author Share Posted February 14, 2013 (edited) Thanks for the reply! Not lipsyncing at the moment, but thanks for that info! Regarding that I was going to download the ES Construction Kit and everything ;) Yes, all the wav files are in MaleAdult01Default of the esp's folder, that's in the Voice folder. But they don't play and the subtitles don't show, and the subtiltes are on in the options menu. Edited February 14, 2013 by logisense Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 14, 2013 Share Posted February 14, 2013 forgot to mention, the wav file needs to be Mono, 44100Hz...stereo will not play. Link to comment Share on other sites More sharing options...
logisense Posted February 14, 2013 Author Share Posted February 14, 2013 Yeah, the files are in mono. I'm going to try to do it a different way, by making it an Object Script for each of the NPCs, and using the 'SaytoDone' function. The method I originally used was off Seddon's youtube tutorial. Link to comment Share on other sites More sharing options...
Raedon420 Posted November 23, 2013 Share Posted November 23, 2013 (edited) Hey did you ever get the script to work? Crazy thing is Im trying to get the same thing done in the exact same bunker. This is just my two cents but you should make a new voice type for your npc's and make sure it is selected in the npc window where it says voice type under the race menu. Edited November 23, 2013 by Raedon420 Link to comment Share on other sites More sharing options...
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