MrBlues Posted February 14, 2013 Share Posted February 14, 2013 (edited) sorry for the strange titlei decided to change what i was going to type halfway and accidentally didnt delete it all id like to combine the lighter texture of this mod http://skyrim.nexusmods.com/mods/21643 with the model of this mod http://skyrim.nexusmods.com/mods/22684 for a standalone personal armor that im not going to upload or anything what ive done is create a texture set using the textures the stormborn mod adds into my texture folder and then applied them to the craftable model of the other mod but only one set of textures for that mod is in my texture folder and its the darker onebut when in game the standalone armor has the lighter one there are three textures for each piece of equipmentfor example the cuirass has cuirassplate.dds, cuirassplate_em.dds and cuirassplate_n.dds in the texture set i used cuirassplate.dds for the diffuse (the first one)cuirassplate_n.dds for gloss (not sure if thats the right name but the second one)and cuirassplate_em.dds for the enviromental mask (the third one) if someone could help me out id appreciate it Edited February 14, 2013 by MrBlues Link to comment Share on other sites More sharing options...
LargeStyle Posted February 14, 2013 Share Posted February 14, 2013 The filename of x.dds (x being whatever the texture is called) is the visual texture. The x_n.dds is the normal map which is used to simulate 3d lighting on a 2d surface. I don't know what the x_m.dds is, but I imagine it's either a displacement, occlusion, or specularity texture. Either way, they all match up and work together, so when copying files over you'll need to do all 3 at the same time otherwise it'll look somewhat funky. You could simply copy the source mods textures into the target mods folder, rename the source mods files to the targets mod files and hope for the best. I've never done this before, and I actually doubt it'll work as the textures need to fit the meshes, and it probably won't. It'll take a lot of work to manually extract a texture from say just the chest piece and set it in the correct place for the new armour. Perhaps someone will prove me wrong, but that's just my understanding of it all. Link to comment Share on other sites More sharing options...
MrBlues Posted February 14, 2013 Author Share Posted February 14, 2013 the textures are in the right places im pretty surethe armor doesnt look weirdits just not the right texture if you look at the first picture of the stormborn iron armor modmy armor looks like the one on the rightim trying to get it to look like the one on leftbut there are no other textures in my textures folderbut when im in game the standalone armor looks like the one on the left the sleeved armor uses the iron armor texture folderso im pretty sure unless i apply it directly whatever textures i put in there would affect all iron armorsand i want it only on this one Link to comment Share on other sites More sharing options...
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