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Can someone lend a hand to a newbie modder?


johanatnexus

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So, I´ve got a few ideas I want to implement into some mods. Problem is, I´ve never done something like this before and have no clue to what to do. I´d appreciate if someone was willing to point out directions and tips on how-to.

 

My first project is relatively simple, yet unlike anything I´ve ever done. It is to add a few pieces of clothing to the game, more specific a loincloth (female) in leather low-cut style. Some kind of chest-piece and a harness for carrying the weapons. Like two-handed weapons on back together with a quiver and bow. On left side a one-handed sword (possibly also a shortsword), right side a waraxe. On the butt two crossed daggers. this are going to be separated items like the Scamp´s 9-piece armor.

 

or if someone feels like this is easy enough for them to create themselves.

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Sounds like a good idea. While I can't really offer much direct help, here's something I typed up that might get you on the way:

 

Typically, you could ask for support on specific portions at the Troubleshooting portion.

As far as a seperate lower-wear and upper-wear, you could ask Greaves Return's creator, Topvman. I wouldn't personally suggest using it as a relied upon mod without his permission, of course. Reread your post, didn't realize you were suggesting an alternate multi-piece armor. I didn't even know one existed. You could ask Either Topvman or brokefoot, then. Brokefoot would be my primary suggesting, seeing as he created a few more parts to it than Topvman did, but either should know how it works.

Multiple weapons going to different slots could be done by changing the item slot numbers; axes get their own slot, swords, daggers, etc. Your two hand weapon would probably go over your back, perpendicular to the bow (the way I imagine it fitting, it would look like an arrow through the bow. A giant, sword or hammer shaped arrow). The trouble I picture with this is actually programming the seperate keys to wield different weapons. If you aren't using SKSE, it will most likely be impossible.

My suggestion is a bound key for ALL of the different weapons, with a followup left/right key for the one-handed weapons, so that you could, say, pull out a (either!) dagger and a shield, or a sword and an axe. This may involve complex animations for weapon draw, such as, when pulling out your right-side dagger to your left hand, while you already have your axe in your right hand, your character could stick the handle of the axe into his mouth to grab the dagger and swap hands, then grab the axe again. If you just ignore these complex animations, you could draw left-hand items out of the sword spot and right handed items out of the axe slot.

 

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