SirIdiot Posted February 14, 2013 Share Posted February 14, 2013 I've got a bunker and there's rubble that's blocking a hallway. After an event, I got a script ready. Would I be better to disable the reference or create a new cell and make it MoveToMarkerWithFade? Link to comment Share on other sites More sharing options...
Xaranth Posted February 14, 2013 Share Posted February 14, 2013 Unless you want to reuse the rubble somehow, just disable it, and if you're a good mod author, you'll also call markforDelete Link to comment Share on other sites More sharing options...
Recommended Posts